@Override public void update () { for (int i = 0, c = controller.particles.size; i < c; ++i) { controllerChannel.data[i].draw(); } }
@Override public void update () { for (int i = 0, c = controller.particles.size; i < c; ++i) { controllerChannel.data[i].draw(); } }
public void draw () { for (int i = 0, n = controllers.size; i < n; i++) controllers.get(i).draw(); }
public void draw () { for (int i = 0, n = controllers.size; i < n; i++) controllers.get(i).draw(); }
@Override protected void render (ModelBatch batch, Array<ModelInstance> instances) { if(emitters.size > 0){ //Update float delta = Gdx.graphics.getDeltaTime(); builder.delete(0, builder.length()); builder.append(Gdx.graphics.getFramesPerSecond()); fpsLabel.setText(builder); ui.act(delta); billboardParticleBatch.begin(); for (ParticleController controller : emitters){ controller.update(); controller.draw(); } billboardParticleBatch.end(); batch.render(billboardParticleBatch, environment); } batch.render(instances, environment); ui.draw(); } }
@Override public void update () { for (int i = 0, c = controller.particles.size; i < c; ++i) { controllerChannel.data[i].draw(); } }
public void draw () { for (int i = 0, n = controllers.size; i < n; i++) controllers.get(i).draw(); }