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PointLight.equals
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How to use
equals
method
in
com.badlogic.gdx.graphics.g3d.environment.PointLight

Best Java code snippets using com.badlogic.gdx.graphics.g3d.environment.PointLight.equals (Showing top 6 results out of 315)

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}
origin: libgdx/libgdx

@Override
public boolean equals (Object obj) {
  return (obj instanceof PointLight) && equals((PointLight) obj);
}
origin: libgdx/libgdx

@Override
public boolean equals (Object obj) {
  return (obj instanceof PointLight) && equals((PointLight) obj);
}
origin: libgdx/libgdx

  if (lightsSet && pointLights[i].intensity == 0f) continue;
  pointLights[i].intensity = 0f;
} else if (lightsSet && pointLights[i].equals(points.get(i)))
  continue;
else
origin: libgdx/libgdx

  if (lightsSet && pointLights[i].intensity == 0f) continue;
  pointLights[i].intensity = 0f;
} else if (lightsSet && pointLights[i].equals(points.get(i)))
  continue;
else
origin: com.badlogicgames.gdx/gdx

@Override
public boolean equals (Object obj) {
  return (obj instanceof PointLight) && equals((PointLight) obj);
}
origin: com.badlogicgames.gdx/gdx

  if (lightsSet && pointLights[i].intensity == 0f) continue;
  pointLights[i].intensity = 0f;
} else if (lightsSet && pointLights[i].equals(points.get(i)))
  continue;
else
com.badlogic.gdx.graphics.g3d.environmentPointLightequals

Popular methods of PointLight

  • <init>
  • set

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