public synchronized boolean keyTyped (char character) { queue.add(KEY_TYPED); queueTime(); queue.add(character); return false; }
public synchronized boolean keyTyped (char character) { queue.add(KEY_TYPED); queueTime(); queue.add(character); return false; }
public synchronized boolean scrolled (int amount) { queue.add(SCROLLED); queueTime(); queue.add(amount); return false; }
public synchronized boolean keyDown (int keycode) { queue.add(KEY_DOWN); queueTime(); queue.add(keycode); return false; }
public synchronized boolean keyDown (int keycode) { queue.add(KEY_DOWN); queueTime(); queue.add(keycode); return false; }
public synchronized boolean keyUp (int keycode) { queue.add(KEY_UP); queueTime(); queue.add(keycode); return false; }
public synchronized boolean keyUp (int keycode) { queue.add(KEY_UP); queueTime(); queue.add(keycode); return false; }
public synchronized boolean scrolled (int amount) { queue.add(SCROLLED); queueTime(); queue.add(amount); return false; }
public synchronized boolean touchUp (int screenX, int screenY, int pointer, int button) { queue.add(TOUCH_UP); queueTime(); queue.add(screenX); queue.add(screenY); queue.add(pointer); queue.add(button); return false; }
public synchronized boolean touchUp (int screenX, int screenY, int pointer, int button) { queue.add(TOUCH_UP); queueTime(); queue.add(screenX); queue.add(screenY); queue.add(pointer); queue.add(button); return false; }
public synchronized boolean touchDown (int screenX, int screenY, int pointer, int button) { queue.add(TOUCH_DOWN); queueTime(); queue.add(screenX); queue.add(screenY); queue.add(pointer); queue.add(button); return false; }
public synchronized boolean touchDown (int screenX, int screenY, int pointer, int button) { queue.add(TOUCH_DOWN); queueTime(); queue.add(screenX); queue.add(screenY); queue.add(pointer); queue.add(button); return false; }
public synchronized boolean mouseMoved (int screenX, int screenY) { // Skip any queued mouse moved events. for (int i = next(MOUSE_MOVED, 0); i >= 0; i = next(MOUSE_MOVED, i + 5)) { queue.set(i, SKIP); queue.set(i + 3, 2); } queue.add(MOUSE_MOVED); queueTime(); queue.add(screenX); queue.add(screenY); return false; }
public synchronized boolean mouseMoved (int screenX, int screenY) { // Skip any queued mouse moved events. for (int i = next(MOUSE_MOVED, 0); i >= 0; i = next(MOUSE_MOVED, i + 5)) { queue.set(i, SKIP); queue.set(i + 3, 2); } queue.add(MOUSE_MOVED); queueTime(); queue.add(screenX); queue.add(screenY); return false; }
public synchronized boolean touchDragged (int screenX, int screenY, int pointer) { // Skip any queued touch dragged events for the same pointer. for (int i = next(TOUCH_DRAGGED, 0); i >= 0; i = next(TOUCH_DRAGGED, i + 6)) { if (queue.get(i + 5) == pointer) { queue.set(i, SKIP); queue.set(i + 3, 3); } } queue.add(TOUCH_DRAGGED); queueTime(); queue.add(screenX); queue.add(screenY); queue.add(pointer); return false; }
public synchronized boolean touchDragged (int screenX, int screenY, int pointer) { // Skip any queued touch dragged events for the same pointer. for (int i = next(TOUCH_DRAGGED, 0); i >= 0; i = next(TOUCH_DRAGGED, i + 6)) { if (queue.get(i + 5) == pointer) { queue.set(i, SKIP); queue.set(i + 3, 3); } } queue.add(TOUCH_DRAGGED); queueTime(); queue.add(screenX); queue.add(screenY); queue.add(pointer); return false; }
public synchronized boolean keyUp (int keycode) { queue.add(KEY_UP); queueTime(); queue.add(keycode); return false; }
public synchronized boolean keyTyped (char character) { queue.add(KEY_TYPED); queueTime(); queue.add(character); return false; }
public synchronized boolean scrolled (int amount) { queue.add(SCROLLED); queueTime(); queue.add(amount); return false; }
public synchronized boolean touchDown (int screenX, int screenY, int pointer, int button) { queue.add(TOUCH_DOWN); queueTime(); queue.add(screenX); queue.add(screenY); queue.add(pointer); queue.add(button); return false; }