/** Creates a BitmapFont using the default 15pt Arial font included in the libgdx JAR file. This is convenient to easily * display text without bothering without generating a bitmap font yourself. */ public BitmapFont () { this(Gdx.files.classpath("com/badlogic/gdx/utils/arial-15.fnt"), Gdx.files.classpath("com/badlogic/gdx/utils/arial-15.png"), false, true); }
/** Creates a BitmapFont using the default 15pt Arial font included in the libgdx JAR file. This is convenient to easily * display text without bothering without generating a bitmap font yourself. */ public BitmapFont () { this(Gdx.files.classpath("com/badlogic/gdx/utils/arial-15.fnt"), Gdx.files.classpath("com/badlogic/gdx/utils/arial-15.png"), false, true); }
/** Creates a BitmapFont using the default 15pt Arial font included in the libgdx JAR file. This is convenient to easily * display text without bothering without generating a bitmap font yourself. * @param flip If true, the glyphs will be flipped for use with a perspective where 0,0 is the upper left corner. */ public BitmapFont (boolean flip) { this(Gdx.files.classpath("com/badlogic/gdx/utils/arial-15.fnt"), Gdx.files.classpath("com/badlogic/gdx/utils/arial-15.png"), flip, true); }
public static String getDefaultFragmentShader () { if (defaultFragmentShader == null) defaultFragmentShader = Gdx.files.classpath("com/badlogic/gdx/graphics/g3d/shaders/default.fragment.glsl").readString(); return defaultFragmentShader; }
public static String getDefaultFragmentShader () { if (defaultFragmentShader == null) defaultFragmentShader = Gdx.files.classpath("com/badlogic/gdx/tests/g3d/shadows/system/realistic/pass1.fragment.glsl") .readString(); return defaultFragmentShader; }
public static String getDefaultVertexShader () { if (defaultVertexShader == null) defaultVertexShader = Gdx.files.classpath("com/badlogic/gdx/graphics/g3d/shaders/default.vertex.glsl").readString(); return defaultVertexShader; }
public static String getDefaultVertexShader () { if (defaultVertexShader == null) defaultVertexShader = Gdx.files.classpath("com/badlogic/gdx/graphics/g3d/particles/particles.vertex.glsl").readString(); return defaultVertexShader; }
public static String getDefaultFragmentShader () { if (defaultFragmentShader == null) defaultFragmentShader = Gdx.files.classpath("com/badlogic/gdx/tests/g3d/shadows/system/classical/main.fragment.glsl") .readString(); return defaultFragmentShader; }
public final static String getDefaultVertexShader () { if (defaultVertexShader == null) defaultVertexShader = Gdx.files.classpath("com/badlogic/gdx/graphics/g3d/shaders/depth.vertex.glsl").readString(); return defaultVertexShader; }
public static String getDefaultVertexShader () { if (defaultVertexShader == null) defaultVertexShader = Gdx.files.classpath("com/badlogic/gdx/tests/g3d/shadows/system/realistic/main.vertex.glsl") .readString(); return defaultVertexShader; }
public static String getDefaultFragmentShader () { if (defaultFragmentShader == null) defaultFragmentShader = Gdx.files.classpath("com/badlogic/gdx/tests/g3d/shadows/system/realistic/main.fragment.glsl") .readString(); return defaultFragmentShader; }
public static String getDefaultVertexShader () { if (defaultVertexShader == null) defaultVertexShader = Gdx.files.classpath("com/badlogic/gdx/graphics/g3d/particles/particles.vertex.glsl").readString(); return defaultVertexShader; }
public static String getDefaultFragmentShader () { if (defaultFragmentShader == null) defaultFragmentShader = Gdx.files.classpath("com/badlogic/gdx/graphics/g3d/particles/particles.fragment.glsl") .readString(); return defaultFragmentShader; }
public final static String getDefaultFragmentShader () { if (defaultFragmentShader == null) defaultFragmentShader = Gdx.files.classpath("com/badlogic/gdx/graphics/g3d/shaders/depth.fragment.glsl").readString(); return defaultFragmentShader; }
public static String getDefaultFragmentShader () { if (defaultFragmentShader == null) defaultFragmentShader = Gdx.files.classpath("com/badlogic/gdx/graphics/g3d/particles/particles.fragment.glsl") .readString(); return defaultFragmentShader; }
public static String getDefaultFragmentShader () { if (defaultFragmentShader == null) defaultFragmentShader = Gdx.files.classpath("com/badlogic/gdx/tests/g3d/shadows/system/classical/pass2.fragment.glsl") .readString(); return defaultFragmentShader; }
public static String getDefaultVertexShader () { if (defaultVertexShader == null) defaultVertexShader = Gdx.files.classpath("com/badlogic/gdx/tests/g3d/shadows/system/classical/main.vertex.glsl") .readString(); return defaultVertexShader; }
public static String getDefaultVertexShader () { if (defaultVertexShader == null) defaultVertexShader = Gdx.files.classpath("com/badlogic/gdx/tests/g3d/shadows/system/classical/pass1.vertex.glsl") .readString(); return defaultVertexShader; }
public static String getDefaultFragmentShader () { if (defaultFragmentShader == null) defaultFragmentShader = Gdx.files.classpath("com/badlogic/gdx/tests/g3d/shadows/system/classical/pass1.fragment.glsl") .readString(); return defaultFragmentShader; }
public static String getDefaultVertexShader () { if (defaultVertexShader == null) defaultVertexShader = Gdx.files.classpath("com/badlogic/gdx/tests/g3d/shadows/system/classical/pass2.vertex.glsl") .readString(); return defaultVertexShader; }