- <init>
Constructor instantiates a new Pyramid object. The base width and the height are
provided.
- getMeshData
- updateModelBound
- draw
- getWorldTransform
- setIndexData
setIndexData sets the indices into the list of vertices, defining all triangles
that constitute the
- setNormalData
setNormalData defines the normals of each face of the pyramid.
- setTextureData
setTextureData sets the texture that defines the look of the pyramid. The top
point of the pyramid i
- setVertexData
setVertexData sets the vertices that make the pyramid. Where the center of the
box is the origin and
- setWorldRotation
- setWorldScale
- setWorldTransform