LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT); lp.gravity = Gravity.CENTER_VERTICAL; addView(ivCheck, lp); int avatarMargin = (int) (ratio * DESIGN_AVATAR_PADDING); lp.setMargins(avatarMargin, 0, avatarMargin, 0); addView(aivIcon, lp); lp.gravity = Gravity.CENTER_VERTICAL; lp.weight = 1; addView(tvName, lp);
LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT); lp.gravity = Gravity.CENTER_VERTICAL; addView(ivCheck, lp); int avatarMargin = (int) (ratio * DESIGN_AVATAR_PADDING); lp.setMargins(avatarMargin, 0, avatarMargin, 0); addView(aivIcon, lp); lp.gravity = Gravity.CENTER_VERTICAL; lp.weight = 1; addView(tvName, lp);
LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT); lp.gravity = Gravity.CENTER_VERTICAL; addView(ivCheck, lp); int avatarMargin = (int) (ratio * DESIGN_AVATAR_PADDING); lp.setMargins(avatarMargin, 0, avatarMargin, 0); addView(aivIcon, lp); lp.gravity = Gravity.CENTER_VERTICAL; lp.weight = 1; addView(tvName, lp);
LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT); lp.gravity = Gravity.CENTER_VERTICAL; addView(ivCheck, lp); int avatarMargin = (int) (ratio * DESIGN_AVATAR_PADDING); lp.setMargins(avatarMargin, 0, avatarMargin, 0); addView(aivIcon, lp); lp.gravity = Gravity.CENTER_VERTICAL; lp.weight = 1; addView(tvName, lp);
LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT); lp.gravity = Gravity.CENTER_VERTICAL; addView(ivCheck, lp); int avatarMargin = (int) (ratio * DESIGN_AVATAR_PADDING); lp.setMargins(avatarMargin, 0, avatarMargin, 0); addView(aivIcon, lp); lp.gravity = Gravity.CENTER_VERTICAL; lp.weight = 1; addView(tvName, lp);
LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT); lp.gravity = Gravity.CENTER_VERTICAL; addView(ivCheck, lp); int avatarMargin = (int) (ratio * DESIGN_AVATAR_PADDING); lp.setMargins(avatarMargin, 0, avatarMargin, 0); addView(aivIcon, lp); lp.gravity = Gravity.CENTER_VERTICAL; lp.weight = 1; addView(tvName, lp);
LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT); lp.gravity = Gravity.CENTER_VERTICAL; addView(ivCheck, lp); int avatarMargin = (int) (ratio * DESIGN_AVATAR_PADDING); lp.setMargins(avatarMargin, 0, avatarMargin, 0); addView(aivIcon, lp); lp.gravity = Gravity.CENTER_VERTICAL; lp.weight = 1; addView(tvName, lp);
LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT); lp.gravity = Gravity.CENTER_VERTICAL; addView(ivCheck, lp); int avatarMargin = (int) (ratio * DESIGN_AVATAR_PADDING); lp.setMargins(avatarMargin, 0, avatarMargin, 0); addView(aivIcon, lp); lp.gravity = Gravity.CENTER_VERTICAL; lp.weight = 1; addView(tvName, lp);
LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT); lp.gravity = Gravity.CENTER_VERTICAL; addView(ivCheck, lp); int avatarMargin = (int) (ratio * DESIGN_AVATAR_PADDING); lp.setMargins(avatarMargin, 0, avatarMargin, 0); addView(aivIcon, lp); lp.gravity = Gravity.CENTER_VERTICAL; lp.weight = 1; addView(tvName, lp);
LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT); lp.gravity = Gravity.CENTER_VERTICAL; addView(ivCheck, lp); int avatarMargin = (int) (ratio * DESIGN_AVATAR_PADDING); lp.setMargins(avatarMargin, 0, avatarMargin, 0); addView(aivIcon, lp); lp.gravity = Gravity.CENTER_VERTICAL; lp.weight = 1; addView(tvName, lp);