reset = this.sampleWallCollision(p0, delta, s.objectsOfClass(GridGame.CLASS_DIM_V_WALL), true); reset = this.sampleWallCollision(p0, delta, s.objectsOfClass(GridGame.CLASS_DIM_H_WALL), false);
reset = this.sampleWallCollision(p0, delta, s.objectsOfClass(GridGame.CLASS_DIM_V_WALL), true); reset = this.sampleWallCollision(p0, delta, s.objectsOfClass(GridGame.CLASS_DIM_H_WALL), false);