@Override public void resume () { soundPool.autoResume(); }
@Override public void resume () { soundPool.autoResume(); }
protected void resume () { if (soundPool == null) { return; } synchronized (musics) { for (int i = 0; i < musics.size(); i++) { if (musics.get(i).wasPlaying) musics.get(i).play(); } } this.soundPool.autoResume(); }
protected void resume () { if (soundPool == null) { return; } synchronized (musics) { for (int i = 0; i < musics.size(); i++) { if (musics.get(i).wasPlaying) musics.get(i).play(); } } this.soundPool.autoResume(); }
public void resumeShortSounds() { synchronized (soundPoolLock) { for (SoundPoolContainer container : soundPoolMap.values()) { container.soundPool.autoResume(); } } }
public void resume() { if (pool != null) { pool.autoResume(); } }
public void resume() { if (pool != null) { pool.autoResume(); } }
public void resume() { if(isInactive) return; soundPool.autoResume(); startMusic(musicType,songtime); }
public void onResume() { // handle our pooled sounds pool.autoResume(); // copy and clear out the playing set, the playing sounds will re-add themselves once they are // (asynchronously) re-resolved and resume playing Set<AndroidSound<?>> wasPlaying = new HashSet<AndroidSound<?>>(playing); playing.clear(); if (!wasPlaying.isEmpty()) AndroidPlatform.debugLog("Resuming " + wasPlaying.size() + " playing sounds."); for (AndroidSound<?> sound : wasPlaying) { sound.onResume(); } }
public void onResume() { // handle our pooled sounds pool.autoResume(); // copy and clear out the playing set, the playing sounds will re-add themselves once they are // (asynchronously) re-resolved and resume playing Set<AndroidSound<?>> wasPlaying = new HashSet<AndroidSound<?>>(playing); playing.clear(); if (!wasPlaying.isEmpty()) AndroidPlatform.debugLog("Resuming " + wasPlaying.size() + " playing sounds."); for (AndroidSound<?> sound : wasPlaying) { sound.onResume(); } }
public void onResume() { // handle our pooled sounds pool.autoResume(); // copy and clear out the playing set, the playing sounds will re-add themselves once they are // (asynchronously) re-resolved and resume playing Set<AndroidSound<?>> wasPlaying = new HashSet<AndroidSound<?>>(playing); playing.clear(); if (!wasPlaying.isEmpty()) AndroidPlatform.debugLog("Resuming " + wasPlaying.size() + " playing sounds."); for (AndroidSound<?> sound : wasPlaying) { sound.onResume(); } }