/** * Same as <code>expectTerminated(remainingOrDefault(), target)</code>, but correctly treating the * timeFactor. Don't forget to 'watch' it first! */ public Terminated expectTerminated(ActorRef target) { return expectTerminated(Duration.Undefined(), target); }
/** * Same as <code>expectTerminated(remainingOrDefault(), target)</code>, but correctly treating the * timeFactor. Don't forget to 'watch' it first! */ public Terminated expectTerminated(ActorRef target) { return expectTerminated(Duration.Undefined(), target); }
/** * Same as <code>expectTerminated(remaining(), target)</code>, * but correctly treating the timeFactor. * Don't forget to 'watch' it first! */ public Terminated expectTerminated(ActorRef target) { return expectTerminated(Duration.Undefined(), target); }
/** * Same as <code>expectTerminated(remaining(), target)</code>, * but correctly treating the timeFactor. * Don't forget to 'watch' it first! */ public Terminated expectTerminated(ActorRef target) { return expectTerminated(Duration.Undefined(), target); }
/** * Same as <code>expectTerminated(remaining(), target)</code>, * but correctly treating the timeFactor. * Don't forget to 'watch' it first! */ public Terminated expectTerminated(ActorRef target) { return expectTerminated(Duration.Undefined(), target); }
/** * Same as <code>expectTerminated(remaining(), target)</code>, * but correctly treating the timeFactor. * Don't forget to 'watch' it first! */ public Terminated expectTerminated(ActorRef target) { return expectTerminated(Duration.Undefined(), target); }
/** * Same as <code>expectTerminated(remaining(), target)</code>, * but correctly treating the timeFactor. * Don't forget to 'watch' it first! */ public Terminated expectTerminated(ActorRef target) { return expectTerminated(Duration.Undefined(), target); }
/** * Same as <code>expectTerminated(remaining(), target)</code>, * but correctly treating the timeFactor. * Don't forget to 'watch' it first! */ public Terminated expectTerminated(ActorRef target) { return expectTerminated(Duration.Undefined(), target); }
/** * Same as <code>expectTerminated(remaining(), target)</code>, * but correctly treating the timeFactor. * Don't forget to 'watch' it first! */ public Terminated expectTerminated(ActorRef target) { return expectTerminated(Duration.Undefined(), target); }