humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.ARM_STRAIGHT_DOWN, HumanoidSpinePose.ZERO, HumanoidLegPose.ZERO)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.ZERO, HumanoidLegPose.ZERO)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.REACH_BACK, HumanoidSpinePose.ZERO, HumanoidLegPose.ZERO)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.REACH_WAY_BACK, HumanoidSpinePose.ZERO, HumanoidLegPose.ZERO)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.ARMS_03, HumanoidSpinePose.ZERO, HumanoidLegPose.ZERO)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.REACH_FORWARD, HumanoidSpinePose.ZERO, HumanoidLegPose.ZERO)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.SMALL_CHICKEN_WINGS, HumanoidSpinePose.ZERO, HumanoidLegPose.ZERO)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.LARGE_CHICKEN_WINGS, HumanoidSpinePose.ZERO, HumanoidLegPose.ZERO)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STRAIGHTEN_ELBOWS, HumanoidSpinePose.ZERO, HumanoidLegPose.ZERO)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.SUPPINATE_ARMS_IN_A_LITTLE, HumanoidSpinePose.ZERO, HumanoidLegPose.ZERO)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.ARMS_BACK, HumanoidSpinePose.ZERO, HumanoidLegPose.ZERO)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.LARGER_CHICKEN_WINGS, HumanoidSpinePose.ZERO, HumanoidLegPose.ZERO)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.ARMS_OUT_EXTENDED, HumanoidSpinePose.ZERO, HumanoidLegPose.ZERO)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.SUPPINATE_ARMS_IN_MORE, HumanoidSpinePose.ZERO, HumanoidLegPose.ZERO)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.SUPPINATE_ARMS_IN_A_LOT, HumanoidSpinePose.ZERO, HumanoidLegPose.ZERO)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.SUPER_CHICKEN_WINGS, HumanoidSpinePose.ZERO, HumanoidLegPose.ZERO)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.FLYING, HumanoidSpinePose.ZERO, HumanoidLegPose.ZERO)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.FLYING_SUPPINATE_IN, HumanoidSpinePose.ZERO, HumanoidLegPose.ZERO)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.FLYING_SUPPINATE_OUT, HumanoidSpinePose.ZERO, HumanoidLegPose.ZERO)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.ZERO, HumanoidLegPose.ZERO)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.ARM_NINETY_ELBOW_DOWN, HumanoidSpinePose.ZERO, HumanoidLegPose.ZERO)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.ARM_NINETY_ELBOW_DOWN2, HumanoidSpinePose.ZERO, HumanoidLegPose.ZERO)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.ARM_NINETY_ELBOW_DOWN, HumanoidSpinePose.ZERO, HumanoidLegPose.ZERO)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.ARM_NINETY_ELBOW_FORWARD, HumanoidSpinePose.ZERO, HumanoidLegPose.ZERO)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.ARM_NINETY_ELBOW_FORWARD2, HumanoidSpinePose.ZERO, HumanoidLegPose.ZERO)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.ARM_NINETY_ELBOW_FORWARD, HumanoidSpinePose.ZERO, HumanoidLegPose.ZERO)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.ARM_NINETY_ELBOW_UP, HumanoidSpinePose.ZERO, HumanoidLegPose.ZERO)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.ARM_NINETY_ELBOW_UP2, HumanoidSpinePose.ZERO, HumanoidLegPose.ZERO)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.ARM_NINETY_ELBOW_UP, HumanoidSpinePose.ZERO, HumanoidLegPose.ZERO));
humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.STAND_PREP)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.LEAN_BACKWARD, HumanoidLegPose.THIGHS_BACK_AND_STRAIGHT_A_LITTLE)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.SMALL_CHICKEN_WINGS, HumanoidSpinePose.LEAN_BACKWARD, HumanoidLegPose.THIGHS_BACK_AND_STRAIGHT_MORE)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.SUPPINATE_ARMS_IN_A_LITTLE, HumanoidSpinePose.LEAN_LEFT, HumanoidLegPose.RELAXED_SLIGHTLY_BENT_KNEES)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STRAIGHTEN_ELBOWS, HumanoidSpinePose.LEAN_LEFT, HumanoidLegPose.STAND_PREP_HIPS_OUT_A_LITTLE)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.SMALL_CHICKEN_WINGS, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.THIGHS_BACK_AND_STRAIGHT_A_LITTLE)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.LEAN_RIGHT, HumanoidLegPose.STAND_PREP)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.THIGHS_FORWARD_A_LITTLE_SLIGHLY_BENT_KNEES)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.LARGER_CHICKEN_WINGS, HumanoidSpinePose.LEAN_FORWARD, HumanoidLegPose.THIGHS_FORWARD_A_LITTLE_SLIGHLY_BENT_KNEES)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.LEAN_FORWARD_A_LOT, HumanoidLegPose.THIGHS_UP_STRAIGHT_KNEES)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.LARGER_CHICKEN_WINGS, HumanoidSpinePose.LEAN_FORWARD_A_LOT, HumanoidLegPose.THIGHS_UP_BENT_KNEES)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.ARMS_OUT_EXTENDED, HumanoidSpinePose.LEAN_FORWARD_A_LOT, HumanoidLegPose.THIGHS_UP_BENT_KNEES_MORE)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.LARGER_CHICKEN_WINGS, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.STAND_PREP_HIPS_OUT_A_BIT)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.SUPPINATE_ARMS_IN_MORE, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.HIPS_OUT_A_BIT_ROTATED_OUT)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.LEAN_BACKWARD, HumanoidLegPose.LEGS_STRAIGHT_KNEES_FULLY_BENT)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.SUPPINATE_ARMS_IN_A_LOT, HumanoidSpinePose.LEAN_FORWARD, HumanoidLegPose.STAND_PREP_LEGS_OUT_AND_FORWARD)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.LEGS_STRAIGHT_KNEES_FULLY_BENT)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.RELAXED_SLIGHTLY_BENT_KNEES)); humanoidJointPoses.add( new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.HIPS_OUT_MORE_SLIGHTLY_BENT_KNEES)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.STAND_PREP_HIPS_OUT_A_LITTLE)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.LEAN_FORWARD_A_LOT, HumanoidLegPose.STAND_PREP_HIPS_OUT_A_LITTLE)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.LEAN_LEFT, HumanoidLegPose.STAND_PREP_HIPS_OUT_A_LITTLE)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.LEAN_RIGHT, HumanoidLegPose.STAND_PREP_HIPS_OUT_A_LITTLE)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.HIPS_IN_A_LOT));
humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.STAND_PREP)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.LEAN_BACKWARD, HumanoidLegPose.THIGHS_BACK_AND_STRAIGHT_A_LITTLE)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.SMALL_CHICKEN_WINGS, HumanoidSpinePose.LEAN_BACKWARD, HumanoidLegPose.THIGHS_BACK_AND_STRAIGHT_MORE)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.SUPPINATE_ARMS_IN_A_LITTLE, HumanoidSpinePose.LEAN_LEFT, HumanoidLegPose.RELAXED_SLIGHTLY_BENT_KNEES)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STRAIGHTEN_ELBOWS, HumanoidSpinePose.LEAN_LEFT, HumanoidLegPose.STAND_PREP_HIPS_OUT_A_LITTLE)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.SMALL_CHICKEN_WINGS, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.THIGHS_BACK_AND_STRAIGHT_A_LITTLE)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.LEAN_RIGHT, HumanoidLegPose.STAND_PREP)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.THIGHS_FORWARD_A_LITTLE_SLIGHLY_BENT_KNEES)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.LARGER_CHICKEN_WINGS, HumanoidSpinePose.LEAN_FORWARD, HumanoidLegPose.THIGHS_FORWARD_A_LITTLE_SLIGHLY_BENT_KNEES)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.LEAN_FORWARD_A_LOT, HumanoidLegPose.THIGHS_UP_STRAIGHT_KNEES)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.LARGER_CHICKEN_WINGS, HumanoidSpinePose.LEAN_FORWARD_A_LOT, HumanoidLegPose.THIGHS_UP_BENT_KNEES)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.ARMS_OUT_EXTENDED, HumanoidSpinePose.LEAN_FORWARD_A_LOT, HumanoidLegPose.THIGHS_UP_BENT_KNEES_MORE)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.LARGER_CHICKEN_WINGS, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.STAND_PREP_HIPS_OUT_A_BIT)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.SUPPINATE_ARMS_IN_MORE, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.HIPS_OUT_A_BIT_ROTATED_OUT)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.LEAN_BACKWARD, HumanoidLegPose.LEGS_STRAIGHT_KNEES_FULLY_BENT)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.SUPPINATE_ARMS_IN_A_LOT, HumanoidSpinePose.LEAN_FORWARD, HumanoidLegPose.STAND_PREP_LEGS_OUT_AND_FORWARD)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.LEGS_STRAIGHT_KNEES_FULLY_BENT)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.RELAXED_SLIGHTLY_BENT_KNEES)); humanoidJointPoses.add( new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.HIPS_OUT_MORE_SLIGHTLY_BENT_KNEES)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.STAND_PREP_HIPS_OUT_A_LITTLE)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.LEAN_FORWARD_A_LOT, HumanoidLegPose.STAND_PREP_HIPS_OUT_A_LITTLE)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.LEAN_LEFT, HumanoidLegPose.STAND_PREP_HIPS_OUT_A_LITTLE)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.LEAN_RIGHT, HumanoidLegPose.STAND_PREP_HIPS_OUT_A_LITTLE)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.HIPS_IN_A_LOT));
humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.STAND_PREP)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.LEAN_BACKWARD, HumanoidLegPose.THIGHS_BACK_AND_STRAIGHT_A_LITTLE)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.LEAN_LEFT, HumanoidLegPose.RELAXED_SLIGHTLY_BENT_KNEES)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.LEAN_LEFT, HumanoidLegPose.STAND_PREP_HIPS_OUT_A_LITTLE)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.THIGHS_BACK_AND_STRAIGHT_A_LITTLE)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.LEAN_RIGHT, HumanoidLegPose.STAND_PREP)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.THIGHS_FORWARD_A_LITTLE_SLIGHLY_BENT_KNEES)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.LEAN_FORWARD, HumanoidLegPose.THIGHS_FORWARD_A_LITTLE_SLIGHLY_BENT_KNEES)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.LEAN_FORWARD_A_LOT, HumanoidLegPose.THIGHS_UP_STRAIGHT_KNEES)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.LEAN_FORWARD_A_LOT, HumanoidLegPose.THIGHS_UP_BENT_KNEES)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.LEAN_FORWARD_A_LOT, HumanoidLegPose.THIGHS_UP_BENT_KNEES_MORE)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.STAND_PREP_HIPS_OUT_A_BIT)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.HIPS_OUT_A_BIT_ROTATED_OUT)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.LEAN_BACKWARD, HumanoidLegPose.LEGS_STRAIGHT_KNEES_FULLY_BENT)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.LEAN_FORWARD, HumanoidLegPose.STAND_PREP_LEGS_OUT_AND_FORWARD)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.LEGS_STRAIGHT_KNEES_FULLY_BENT)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.RELAXED_SLIGHTLY_BENT_KNEES)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.HIPS_OUT_MORE_SLIGHTLY_BENT_KNEES)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.STAND_PREP_HIPS_OUT_A_LITTLE)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.LEAN_FORWARD_A_LOT, HumanoidLegPose.STAND_PREP_HIPS_OUT_A_LITTLE)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.LEAN_LEFT, HumanoidLegPose.STAND_PREP_HIPS_OUT_A_LITTLE)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.LEAN_RIGHT, HumanoidLegPose.STAND_PREP_HIPS_OUT_A_LITTLE)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.HIPS_OUT_MORE_SLIGHTLY_BENT_KNEES));
humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.ARM_STRAIGHT_DOWN, HumanoidSpinePose.ZERO, HumanoidLegPose.ZERO)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.ZERO, HumanoidLegPose.ZERO)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.REACH_BACK, HumanoidSpinePose.ZERO, HumanoidLegPose.ZERO)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.REACH_WAY_BACK, HumanoidSpinePose.ZERO, HumanoidLegPose.ZERO)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.ARMS_03, HumanoidSpinePose.ZERO, HumanoidLegPose.ZERO)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.REACH_FORWARD, HumanoidSpinePose.ZERO, HumanoidLegPose.ZERO)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.SMALL_CHICKEN_WINGS, HumanoidSpinePose.ZERO, HumanoidLegPose.ZERO)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.LARGE_CHICKEN_WINGS, HumanoidSpinePose.ZERO, HumanoidLegPose.ZERO)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STRAIGHTEN_ELBOWS, HumanoidSpinePose.ZERO, HumanoidLegPose.ZERO)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.SUPPINATE_ARMS_IN_A_LITTLE, HumanoidSpinePose.ZERO, HumanoidLegPose.ZERO)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.ARMS_BACK, HumanoidSpinePose.ZERO, HumanoidLegPose.ZERO)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.LARGER_CHICKEN_WINGS, HumanoidSpinePose.ZERO, HumanoidLegPose.ZERO)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.ARMS_OUT_EXTENDED, HumanoidSpinePose.ZERO, HumanoidLegPose.ZERO)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.SUPPINATE_ARMS_IN_MORE, HumanoidSpinePose.ZERO, HumanoidLegPose.ZERO)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.SUPPINATE_ARMS_IN_A_LOT, HumanoidSpinePose.ZERO, HumanoidLegPose.ZERO)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.SUPER_CHICKEN_WINGS, HumanoidSpinePose.ZERO, HumanoidLegPose.ZERO)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.FLYING, HumanoidSpinePose.ZERO, HumanoidLegPose.ZERO)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.FLYING_SUPPINATE_IN, HumanoidSpinePose.ZERO, HumanoidLegPose.ZERO)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.FLYING_SUPPINATE_OUT, HumanoidSpinePose.ZERO, HumanoidLegPose.ZERO)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.ZERO, HumanoidLegPose.ZERO)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.ARM_NINETY_ELBOW_DOWN, HumanoidSpinePose.ZERO, HumanoidLegPose.ZERO)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.ARM_NINETY_ELBOW_DOWN2, HumanoidSpinePose.ZERO, HumanoidLegPose.ZERO)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.ARM_NINETY_ELBOW_DOWN, HumanoidSpinePose.ZERO, HumanoidLegPose.ZERO)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.ARM_NINETY_ELBOW_FORWARD, HumanoidSpinePose.ZERO, HumanoidLegPose.ZERO)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.ARM_NINETY_ELBOW_FORWARD2, HumanoidSpinePose.ZERO, HumanoidLegPose.ZERO)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.ARM_NINETY_ELBOW_FORWARD, HumanoidSpinePose.ZERO, HumanoidLegPose.ZERO)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.ARM_NINETY_ELBOW_UP, HumanoidSpinePose.ZERO, HumanoidLegPose.ZERO)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.ARM_NINETY_ELBOW_UP2, HumanoidSpinePose.ZERO, HumanoidLegPose.ZERO)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.ARM_NINETY_ELBOW_UP, HumanoidSpinePose.ZERO, HumanoidLegPose.ZERO));
public void createPoseSettersTuneElbowComParameters() { humanoidJointPoses.add(new HumanoidJointPose( HumanoidArmPose.STAND_PREP, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.STAND_PREP)); // humanoidJointPoses.add(new HumanoidJointPose( HumanoidArmPose.ARM_STRAIGHT_DOWN, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.STAND_PREP)); humanoidJointPoses.add(new HumanoidJointPose( HumanoidArmPose.ARM_NINETY_ELBOW_DOWN, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.STAND_PREP)); humanoidJointPoses.add(new HumanoidJointPose( HumanoidArmPose.ARM_NINETY_ELBOW_DOWN2, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.STAND_PREP)); humanoidJointPoses.add(new HumanoidJointPose( HumanoidArmPose.ARM_NINETY_ELBOW_DOWN, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.STAND_PREP)); humanoidJointPoses.add(new HumanoidJointPose( HumanoidArmPose.ARM_NINETY_ELBOW_FORWARD, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.STAND_PREP)); humanoidJointPoses.add(new HumanoidJointPose( HumanoidArmPose.ARM_NINETY_ELBOW_FORWARD2, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.STAND_PREP)); humanoidJointPoses.add(new HumanoidJointPose( HumanoidArmPose.ARM_NINETY_ELBOW_FORWARD, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.STAND_PREP)); humanoidJointPoses.add(new HumanoidJointPose( HumanoidArmPose.ARM_NINETY_ELBOW_UP, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.STAND_PREP)); humanoidJointPoses.add(new HumanoidJointPose( HumanoidArmPose.ARM_NINETY_ELBOW_UP2, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.STAND_PREP)); humanoidJointPoses.add(new HumanoidJointPose( HumanoidArmPose.ARM_NINETY_ELBOW_UP, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.STAND_PREP)); humanoidJointPoses.add(new HumanoidJointPose( HumanoidArmPose.ARM_FORTFIVE_ELBOW_UP, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.STAND_PREP)); humanoidJointPoses.add(new HumanoidJointPose( HumanoidArmPose.ARM_FORTFIVE_ELBOW_UP2, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.STAND_PREP)); humanoidJointPoses.add(new HumanoidJointPose( HumanoidArmPose.ARM_FORTFIVE_ELBOW_UP3, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.STAND_PREP)); humanoidJointPoses.add(new HumanoidJointPose( HumanoidArmPose.ARM_FORTFIVE_ELBOW_UP, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.STAND_PREP)); humanoidJointPoses.add(new HumanoidJointPose( HumanoidArmPose.ARM_FORTFIVE_ELBOW_DOWN, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.STAND_PREP)); humanoidJointPoses.add(new HumanoidJointPose( HumanoidArmPose.ARM_FORTFIVE_ELBOW_DOWN2, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.STAND_PREP)); humanoidJointPoses.add(new HumanoidJointPose( HumanoidArmPose.ARM_FORTFIVE_ELBOW_DOWN3, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.STAND_PREP)); humanoidJointPoses.add(new HumanoidJointPose( HumanoidArmPose.ARM_FORTFIVE_ELBOW_DOWN, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.STAND_PREP)); humanoidJointPoses.add(new HumanoidJointPose( HumanoidArmPose.ARM_OUT_TRICEP_EXERCISE, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.STAND_PREP)); }
public void createPoseSettersTuneElbowComParameters() { humanoidJointPoses.add(new HumanoidJointPose( HumanoidArmPose.STAND_PREP, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.STAND_PREP)); // humanoidJointPoses.add(new HumanoidJointPose( HumanoidArmPose.ARM_STRAIGHT_DOWN, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.STAND_PREP)); humanoidJointPoses.add(new HumanoidJointPose( HumanoidArmPose.ARM_NINETY_ELBOW_DOWN, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.STAND_PREP)); humanoidJointPoses.add(new HumanoidJointPose( HumanoidArmPose.ARM_NINETY_ELBOW_DOWN2, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.STAND_PREP)); humanoidJointPoses.add(new HumanoidJointPose( HumanoidArmPose.ARM_NINETY_ELBOW_DOWN, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.STAND_PREP)); humanoidJointPoses.add(new HumanoidJointPose( HumanoidArmPose.ARM_NINETY_ELBOW_FORWARD, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.STAND_PREP)); humanoidJointPoses.add(new HumanoidJointPose( HumanoidArmPose.ARM_NINETY_ELBOW_FORWARD2, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.STAND_PREP)); humanoidJointPoses.add(new HumanoidJointPose( HumanoidArmPose.ARM_NINETY_ELBOW_FORWARD, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.STAND_PREP)); humanoidJointPoses.add(new HumanoidJointPose( HumanoidArmPose.ARM_NINETY_ELBOW_UP, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.STAND_PREP)); humanoidJointPoses.add(new HumanoidJointPose( HumanoidArmPose.ARM_NINETY_ELBOW_UP2, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.STAND_PREP)); humanoidJointPoses.add(new HumanoidJointPose( HumanoidArmPose.ARM_NINETY_ELBOW_UP, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.STAND_PREP)); humanoidJointPoses.add(new HumanoidJointPose( HumanoidArmPose.ARM_FORTFIVE_ELBOW_UP, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.STAND_PREP)); humanoidJointPoses.add(new HumanoidJointPose( HumanoidArmPose.ARM_FORTFIVE_ELBOW_UP2, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.STAND_PREP)); humanoidJointPoses.add(new HumanoidJointPose( HumanoidArmPose.ARM_FORTFIVE_ELBOW_UP3, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.STAND_PREP)); humanoidJointPoses.add(new HumanoidJointPose( HumanoidArmPose.ARM_FORTFIVE_ELBOW_UP, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.STAND_PREP)); humanoidJointPoses.add(new HumanoidJointPose( HumanoidArmPose.ARM_FORTFIVE_ELBOW_DOWN, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.STAND_PREP)); humanoidJointPoses.add(new HumanoidJointPose( HumanoidArmPose.ARM_FORTFIVE_ELBOW_DOWN2, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.STAND_PREP)); humanoidJointPoses.add(new HumanoidJointPose( HumanoidArmPose.ARM_FORTFIVE_ELBOW_DOWN3, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.STAND_PREP)); humanoidJointPoses.add(new HumanoidJointPose( HumanoidArmPose.ARM_FORTFIVE_ELBOW_DOWN, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.STAND_PREP)); humanoidJointPoses.add(new HumanoidJointPose( HumanoidArmPose.ARM_OUT_TRICEP_EXERCISE, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.STAND_PREP)); }
humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.STAND_PREP)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.LEAN_BACKWARD, HumanoidLegPose.THIGHS_BACK_AND_STRAIGHT_A_LITTLE)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.LEAN_LEFT, HumanoidLegPose.RELAXED_SLIGHTLY_BENT_KNEES)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.LEAN_LEFT, HumanoidLegPose.STAND_PREP_HIPS_OUT_A_LITTLE)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.THIGHS_BACK_AND_STRAIGHT_A_LITTLE)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.LEAN_RIGHT, HumanoidLegPose.STAND_PREP)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.THIGHS_FORWARD_A_LITTLE_SLIGHLY_BENT_KNEES)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.LEAN_FORWARD, HumanoidLegPose.THIGHS_FORWARD_A_LITTLE_SLIGHLY_BENT_KNEES)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.LEAN_FORWARD_A_LOT, HumanoidLegPose.THIGHS_UP_STRAIGHT_KNEES)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.LEAN_FORWARD_A_LOT, HumanoidLegPose.THIGHS_UP_BENT_KNEES)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.LEAN_FORWARD_A_LOT, HumanoidLegPose.THIGHS_UP_BENT_KNEES_MORE)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.STAND_PREP_HIPS_OUT_A_BIT)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.HIPS_OUT_A_BIT_ROTATED_OUT)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.LEAN_BACKWARD, HumanoidLegPose.LEGS_STRAIGHT_KNEES_FULLY_BENT)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.LEAN_FORWARD, HumanoidLegPose.STAND_PREP_LEGS_OUT_AND_FORWARD)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.LEGS_STRAIGHT_KNEES_FULLY_BENT)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.RELAXED_SLIGHTLY_BENT_KNEES)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.HIPS_OUT_MORE_SLIGHTLY_BENT_KNEES)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.STAND_PREP_HIPS_OUT_A_LITTLE)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.LEAN_FORWARD_A_LOT, HumanoidLegPose.STAND_PREP_HIPS_OUT_A_LITTLE)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.LEAN_LEFT, HumanoidLegPose.STAND_PREP_HIPS_OUT_A_LITTLE)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.LEAN_RIGHT, HumanoidLegPose.STAND_PREP_HIPS_OUT_A_LITTLE)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.HIPS_OUT_MORE_SLIGHTLY_BENT_KNEES));
public void createPoseSettersTuneWaist() { humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.STAND_PREP)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.LARGE_CHICKEN_WINGS, HumanoidSpinePose.LEAN_LEFT, HumanoidLegPose.STAND_PREP)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.LARGE_CHICKEN_WINGS, HumanoidSpinePose.LEAN_RIGHT, HumanoidLegPose.STAND_PREP)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.LARGE_CHICKEN_WINGS, HumanoidSpinePose.LEAN_BACKWARD, HumanoidLegPose.STAND_PREP)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.LARGE_CHICKEN_WINGS, HumanoidSpinePose.LEAN_BACKWARD_A_LOT, HumanoidLegPose.STAND_PREP)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.LARGE_CHICKEN_WINGS, HumanoidSpinePose.LEAN_FORWARD, HumanoidLegPose.STAND_PREP)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.LARGE_CHICKEN_WINGS, HumanoidSpinePose.LEAN_FORWARD_A_LOT, HumanoidLegPose.STAND_PREP)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.LARGE_CHICKEN_WINGS, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.THIGHS_UP_BENT_KNEES)); // humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.LARGE_CHICKEN_WINGS, HumanoidSpinePose.LEAN_LEFT, HumanoidLegPose.THIGHS_UP_BENT_KNEES)); // humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.LARGE_CHICKEN_WINGS, HumanoidSpinePose.LEAN_RIGHT, HumanoidLegPose.THIGHS_UP_BENT_KNEES)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.LARGE_CHICKEN_WINGS, HumanoidSpinePose.LEAN_BACKWARD, HumanoidLegPose.THIGHS_UP_BENT_KNEES)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.LARGE_CHICKEN_WINGS, HumanoidSpinePose.LEAN_BACKWARD_A_LOT, HumanoidLegPose.THIGHS_UP_BENT_KNEES)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.LARGE_CHICKEN_WINGS, HumanoidSpinePose.LEAN_FORWARD, HumanoidLegPose.THIGHS_UP_BENT_KNEES)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.LARGE_CHICKEN_WINGS, HumanoidSpinePose.LEAN_FORWARD_A_LOT, HumanoidLegPose.THIGHS_UP_BENT_KNEES)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.LARGE_CHICKEN_WINGS, HumanoidSpinePose.LEAN_BACKWARD, HumanoidLegPose.THIGHS_BACK_AND_STRAIGHT_A_LOT)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.LARGE_CHICKEN_WINGS, HumanoidSpinePose.LEAN_BACKWARD_A_LOT, HumanoidLegPose.THIGHS_BACK_AND_STRAIGHT_A_LOT)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.LARGE_CHICKEN_WINGS, HumanoidSpinePose.LEAN_FORWARD, HumanoidLegPose.THIGHS_BACK_AND_STRAIGHT_A_LOT)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.LARGE_CHICKEN_WINGS, HumanoidSpinePose.LEAN_FORWARD_A_LOT, HumanoidLegPose.THIGHS_BACK_AND_STRAIGHT_A_LOT)); }
public void createPoseSettersTuneWaist() { humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.STAND_PREP)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.LARGE_CHICKEN_WINGS, HumanoidSpinePose.LEAN_LEFT, HumanoidLegPose.STAND_PREP)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.LARGE_CHICKEN_WINGS, HumanoidSpinePose.LEAN_RIGHT, HumanoidLegPose.STAND_PREP)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.LARGE_CHICKEN_WINGS, HumanoidSpinePose.LEAN_BACKWARD, HumanoidLegPose.STAND_PREP)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.LARGE_CHICKEN_WINGS, HumanoidSpinePose.LEAN_BACKWARD_A_LOT, HumanoidLegPose.STAND_PREP)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.LARGE_CHICKEN_WINGS, HumanoidSpinePose.LEAN_FORWARD, HumanoidLegPose.STAND_PREP)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.LARGE_CHICKEN_WINGS, HumanoidSpinePose.LEAN_FORWARD_A_LOT, HumanoidLegPose.STAND_PREP)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.LARGE_CHICKEN_WINGS, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.THIGHS_UP_BENT_KNEES)); // humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.LARGE_CHICKEN_WINGS, HumanoidSpinePose.LEAN_LEFT, HumanoidLegPose.THIGHS_UP_BENT_KNEES)); // humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.LARGE_CHICKEN_WINGS, HumanoidSpinePose.LEAN_RIGHT, HumanoidLegPose.THIGHS_UP_BENT_KNEES)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.LARGE_CHICKEN_WINGS, HumanoidSpinePose.LEAN_BACKWARD, HumanoidLegPose.THIGHS_UP_BENT_KNEES)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.LARGE_CHICKEN_WINGS, HumanoidSpinePose.LEAN_BACKWARD_A_LOT, HumanoidLegPose.THIGHS_UP_BENT_KNEES)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.LARGE_CHICKEN_WINGS, HumanoidSpinePose.LEAN_FORWARD, HumanoidLegPose.THIGHS_UP_BENT_KNEES)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.LARGE_CHICKEN_WINGS, HumanoidSpinePose.LEAN_FORWARD_A_LOT, HumanoidLegPose.THIGHS_UP_BENT_KNEES)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.LARGE_CHICKEN_WINGS, HumanoidSpinePose.LEAN_BACKWARD, HumanoidLegPose.THIGHS_BACK_AND_STRAIGHT_A_LOT)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.LARGE_CHICKEN_WINGS, HumanoidSpinePose.LEAN_BACKWARD_A_LOT, HumanoidLegPose.THIGHS_BACK_AND_STRAIGHT_A_LOT)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.LARGE_CHICKEN_WINGS, HumanoidSpinePose.LEAN_FORWARD, HumanoidLegPose.THIGHS_BACK_AND_STRAIGHT_A_LOT)); humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.LARGE_CHICKEN_WINGS, HumanoidSpinePose.LEAN_FORWARD_A_LOT, HumanoidLegPose.THIGHS_BACK_AND_STRAIGHT_A_LOT)); }
public void createCalibrationPose() { humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.STAND_PREP)); }
public void createCalibrationPose() { humanoidJointPoses.add(new HumanoidJointPose(HumanoidArmPose.STAND_PREP, HumanoidSpinePose.STAND_PREP, HumanoidLegPose.STAND_PREP)); }
public double[] getSpineJointAngles() { HumanoidJointPose humanoidJointPose = humanoidJointPoses.get(humanoidJointPoseIndex.getIntegerValue()); desiredSpinePose.set(humanoidJointPose.getSpinePose()); return humanoidJointPose.getSpineJointAngles(); }
public double[] getSpineJointAngles() { HumanoidJointPose humanoidJointPose = humanoidJointPoses.get(humanoidJointPoseIndex.getIntegerValue()); desiredSpinePose.set(humanoidJointPose.getSpinePose()); return humanoidJointPose.getSpineJointAngles(); }
public SideDependentList<double[]> getArmJointAngles() { HumanoidJointPose humanoidJointPose = humanoidJointPoses.get(humanoidJointPoseIndex.getIntegerValue()); desiredArmPose.set(humanoidJointPose.getArmPose()); return humanoidJointPose.getArmJointAngles(); }
public SideDependentList<double[]>getLegJointAngles() { HumanoidJointPose humanoidJointPose = humanoidJointPoses.get(humanoidJointPoseIndex.getIntegerValue()); desiredLegPose.set(humanoidJointPose.getLegPose()); return humanoidJointPose.getLegJointAngles(); }
public SideDependentList<double[]>getLegJointAngles() { HumanoidJointPose humanoidJointPose = humanoidJointPoses.get(humanoidJointPoseIndex.getIntegerValue()); desiredLegPose.set(humanoidJointPose.getLegPose()); return humanoidJointPose.getLegJointAngles(); }
public SideDependentList<double[]> getArmJointAngles() { HumanoidJointPose humanoidJointPose = humanoidJointPoses.get(humanoidJointPoseIndex.getIntegerValue()); desiredArmPose.set(humanoidJointPose.getArmPose()); return humanoidJointPose.getArmJointAngles(); }