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Manifold
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How to use
Manifold
in
org.jbox2d.collision

Best Java code snippets using org.jbox2d.collision.Manifold (Showing top 10 results out of 315)

  • Common ways to obtain Manifold
private void myMethod () {
Manifold m =
  • Codota Iconm_contacts[vc.contactIndex].getManifold()
  • Codota Iconnew Manifold()
  • Codota IconContact contact;contact.getManifold()
  • Smart code suggestions by Codota
}
origin: libgdx/libgdx

protected Contact(IWorldPool argPool) {
 m_fixtureA = null;
 m_fixtureB = null;
 m_nodeA = new ContactEdge();
 m_nodeB = new ContactEdge();
 m_manifold = new Manifold();
 pool = argPool;
}
origin: libgdx/libgdx

public void update(ContactListener listener) {
 oldManifold.set(m_manifold);
origin: jbox2d/jbox2d

public void update(ContactListener listener) {
 oldManifold.set(m_manifold);
origin: jbox2d/jbox2d

protected Contact(IWorldPool argPool) {
 m_fixtureA = null;
 m_fixtureB = null;
 m_nodeA = new ContactEdge();
 m_nodeB = new ContactEdge();
 m_manifold = new Manifold();
 pool = argPool;
}
origin: org.jbox2d/jbox2d-library

public void update(ContactListener listener) {
 oldManifold.set(m_manifold);
origin: andmizi/MobikeTags

protected Contact(IWorldPool argPool) {
 m_fixtureA = null;
 m_fixtureB = null;
 m_nodeA = new ContactEdge();
 m_nodeB = new ContactEdge();
 m_manifold = new Manifold();
 pool = argPool;
}
origin: com.github.almasb/fxgl-physics

public void update(ContactListener listener) {
  oldManifold.set(m_manifold);
origin: org.jbox2d/jbox2d-library

protected Contact(IWorldPool argPool) {
 m_fixtureA = null;
 m_fixtureB = null;
 m_nodeA = new ContactEdge();
 m_nodeB = new ContactEdge();
 m_manifold = new Manifold();
 pool = argPool;
}
origin: andmizi/MobikeTags

public void update(ContactListener listener) {
 oldManifold.set(m_manifold);
origin: com.github.almasb/fxgl-physics

protected Contact(IWorldPool argPool) {
  m_fixtureA = null;
  m_fixtureB = null;
  m_nodeA = new ContactEdge();
  m_nodeB = new ContactEdge();
  m_manifold = new Manifold();
  pool = argPool;
}
org.jbox2d.collisionManifold

Javadoc

A manifold for two touching convex shapes. Box2D supports multiple types of contact:
  • clip point versus plane with radius
  • point versus point with radius (circles)
The local point usage depends on the manifold type:
  • e_circles: the local center of circleA
  • e_faceA: the center of faceA
  • e_faceB: the center of faceB
Similarly the local normal usage:
  • e_circles: not used
  • e_faceA: the normal on polygonA
  • e_faceB: the normal on polygonB
We store contacts in this way so that position correction can account for movement, which is critical for continuous physics. All contact scenarios must be expressed in one of these types. This structure is stored across time steps, so we keep it small.

Most used methods

  • <init>
    Creates this manifold as a copy of the other
  • set
    copies this manifold from the given one

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