LootFunction jamAmount = new SetCount(noCondition, new RandomValueRange(3, 5));
pool.addEntry(new LootEntryItem(InitItems.itemJams, 2, 0, new LootFunction[]{jamDamage, jamAmount}, noCondition, ActuallyAdditions.MODID+":jams"));
LootFunction glassAmount = new SetCount(noCondition, new RandomValueRange(2));
pool.addEntry(new LootEntryItem(Items.GLASS_BOTTLE, 1, 0, new LootFunction[]{glassAmount}, noCondition, ActuallyAdditions.MODID+":bottles"));
LootFunction bonesAmount = new SetCount(noCondition, new RandomValueRange(1, 12));
pool.addEntry(new LootEntryItem(Items.BONE, 100, 0, new LootFunction[]{bonesAmount}, noCondition, ActuallyAdditions.MODID+":bones"));
addDrillCore = true;
LootFunction woodCaseAmount = new SetCount(noCondition, new RandomValueRange(3, 10));
LootFunction woodCaseDamage = new SetMetadata(noCondition, new RandomValueRange(TheMiscBlocks.WOOD_CASING.ordinal()));
pool.addEntry(new LootEntryItem(Item.getItemFromBlock(InitBlocks.blockMisc), 60, 0, new LootFunction[]{woodCaseAmount, woodCaseDamage}, noCondition, ActuallyAdditions.MODID+":woodenCase"));
LootFunction ironCaseAmount = new SetCount(noCondition, new RandomValueRange(1, 3));
LootFunction ironCaseDamage = new SetMetadata(noCondition, new RandomValueRange(TheMiscBlocks.IRON_CASING.ordinal()));
pool.addEntry(new LootEntryItem(Item.getItemFromBlock(InitBlocks.blockMisc), 40, 0, new LootFunction[]{ironCaseAmount, ironCaseDamage}, noCondition, ActuallyAdditions.MODID+":ironCase"));
LootFunction amount = new SetCount(noCondition, new RandomValueRange(1, 3));
LootFunction[] functions = new LootFunction[]{damage, amount};
LootFunction amount = new SetCount(noCondition, new RandomValueRange(1, 5));
pool.addEntry(new LootEntryItem(InitItems.itemMisc, 20, 0, new LootFunction[]{damage, amount}, noCondition, ActuallyAdditions.MODID+":quartz"));
LootFunction amount = new SetCount(noCondition, new RandomValueRange(1, 2));
pool.addEntry(new LootEntryItem(InitItems.itemMisc, 5, 0, new LootFunction[]{damage, amount}, noCondition, ActuallyAdditions.MODID+":batWings"));