public JacesPhantasm(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{U}"); this.subtype.add(SubType.ILLUSION); this.power = new MageInt(1); this.toughness = new MageInt(1); // Flying this.addAbility(FlyingAbility.getInstance()); // Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in their graveyard. this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinuousEffect(new BoostSourceEffect(4, 4, Duration.WhileOnBattlefield), new CardsInOpponentGraveCondition(10), "{this} gets +4/+4 as long as an opponent has ten or more cards in their graveyard"))); }