iterSource = getRandomIterator(src, leftPad, rightPad, topPad, bottomPad, extender); iterSource = getRandomIterator(src, null); final int xint = floor(sx); final int yint = floor(sy); final float xfrac = sx - xint; final float yfrac = sy - yint; data[b][pixelOffset + bandOffsets[b]] = bicubicCalculationDouble(b, iterSource, xint, yint, offsetX, offsetY); final int xint = floor(sx); final int yint = floor(sy); final float xfrac = sx - xint; final float yfrac = sy - yint; data[b][pixelOffset + bandOffsets[b]] = bicubicCalculationDouble(b, iterSource, xint, yint, offsetX, offsetY); final int xint = floor(sx); final int yint = floor(sy); final float xfrac = sx - xint; final float yfrac = sy - yint; tempData = bicubicInpaintingDouble(pixelKernel[j], temp, emptyArray); tempData = bicubicInpaintingDouble(sumArray, weightVert, emptyArray);
iterSource = getRandomIterator(src, leftPad, rightPad, topPad, bottomPad, extender); iterSource = getRandomIterator(src, null); final int xint = floor(sx); final int yint = floor(sy); final float xfrac = sx - xint; final float yfrac = sy - yint; double result = bicubicCalculationFloat(b, iterSource, xint, yint, offsetX, offsetY); final int xint = floor(sx); final int yint = floor(sy); final float xfrac = sx - xint; final float yfrac = sy - yint; double result = bicubicCalculationFloat(b, iterSource, xint, yint, offsetX, offsetY); final int xint = floor(sx); final int yint = floor(sy); final float xfrac = sx - xint; final float yfrac = sy - yint; tempData = bicubicInpaintingDouble(pixelKernel[j], temp, emptyArray); tempData = bicubicInpaintingDouble(sumArray, weightVert, emptyArray);
iterSource = getRandomIterator(src, leftPad, rightPad, topPad, bottomPad, extender); iterSource = getRandomIterator(src, null); final int xint = floor(sx); final int yint = floor(sy); final float xfrac = sx - xint; final float yfrac = sy - yint; long result = (bicubicCalculationInt(b, iterSource, xint, yint, offsetX, offsetY, null)); final int xint = floor(sx); final int yint = floor(sy); final float xfrac = sx - xint; final float yfrac = sy - yint; long result = (bicubicCalculationInt(b, iterSource, xint, yint, offsetX, offsetY, null)); final int xint = floor(sx); final int yint = floor(sy); final float xfrac = sx - xint; final float yfrac = sy - yint; tempData = bicubicInpainting(pixelKernel[j], temp, emptyArray); tempData = bicubicInpainting(sumArray, weightVert, emptyArray);
null, warp, interp, srcROI,null, null); } else if(interp instanceof InterpolationBicubic || interp instanceof javax.media.jai.InterpolationBicubic) { roiImage = new WarpBicubicOpImage(constantImage, extender, warpingHints, null, warp, interp, srcROI,null, null); } else {
null, warp, interp, srcROI,null, null); } else if(interp instanceof InterpolationBicubic || interp instanceof javax.media.jai.InterpolationBicubic) { roiImage = new WarpBicubicOpImage(constantImage, extender, warpingHints, null, warp, interp, srcROI,null, null); } else {
iterSource = getRandomIterator(src, leftPad, rightPad, topPad, bottomPad, extender); iterSource = getRandomIterator(src, null); final int xint = floor(sx); final int yint = floor(sy); final float xfrac = sx - xint; final float yfrac = sy - yint; long result = bicubicCalculationInt(b, iterSource, xint, yint, offsetX, offsetY, null); final int xint = floor(sx); final int yint = floor(sy); final float xfrac = sx - xint; final float yfrac = sy - yint; long result = bicubicCalculationInt(b, iterSource, xint, yint, offsetX, offsetY, null); final int xint = floor(sx); final int yint = floor(sy); final float xfrac = sx - xint; final float yfrac = sy - yint; tempData = bicubicInpainting(pixelKernel[j], temp, emptyArray); tempData = bicubicInpainting(sumArray, weightVert, emptyArray);
iterSource = getRandomIterator(src, leftPad, rightPad, topPad, bottomPad, extender); iterSource = getRandomIterator(src, null); final int xint = floor(sx); final int yint = floor(sy); final float xfrac = sx - xint; final float yfrac = sy - yint; data[b][pixelOffset + bandOffsets[b]] = bicubicCalculationDouble(b, iterSource, xint, yint, offsetX, offsetY); final int xint = floor(sx); final int yint = floor(sy); final float xfrac = sx - xint; final float yfrac = sy - yint; data[b][pixelOffset + bandOffsets[b]] = bicubicCalculationDouble(b, iterSource, xint, yint, offsetX, offsetY); final int xint = floor(sx); final int yint = floor(sy); final float xfrac = sx - xint; final float yfrac = sy - yint; tempData = bicubicInpaintingDouble(pixelKernel[j], temp, emptyArray); tempData = bicubicInpaintingDouble(sumArray, weightVert, emptyArray);
iterSource = getRandomIterator(src, leftPad, rightPad, topPad, bottomPad, extender); iterSource = getRandomIterator(src, null); final int xint = floor(sx); final int yint = floor(sy); final float xfrac = sx - xint; final float yfrac = sy - yint; double result = bicubicCalculationFloat(b, iterSource, xint, yint, offsetX, offsetY); final int xint = floor(sx); final int yint = floor(sy); final float xfrac = sx - xint; final float yfrac = sy - yint; double result = bicubicCalculationFloat(b, iterSource, xint, yint, offsetX, offsetY); final int xint = floor(sx); final int yint = floor(sy); final float xfrac = sx - xint; final float yfrac = sy - yint; tempData = bicubicInpaintingDouble(pixelKernel[j], temp, emptyArray); tempData = bicubicInpaintingDouble(sumArray, weightVert, emptyArray);
} else if (interp instanceof InterpolationBicubic || interp instanceof javax.media.jai.InterpolationBicubic || interp instanceof javax.media.jai.InterpolationBicubic2) { return new WarpBicubicOpImage(source, extender, renderHints, layout, warp, interp, roi, noData, backgroundValues); } else { return new WarpGeneralOpImage(source, extender, renderHints, layout, warp, interp,
iterSource = getRandomIterator(src, leftPad, rightPad, topPad, bottomPad, extender); iterSource = getRandomIterator(src, null); final int xint = floor(sx); final int yint = floor(sy); final float xfrac = sx - xint; final float yfrac = sy - yint; long result = bicubicCalculationInt(b, iterSource, xint, yint, offsetX, offsetY, null); final int xint = floor(sx); final int yint = floor(sy); final float xfrac = sx - xint; final float yfrac = sy - yint; long result = bicubicCalculationInt(b, iterSource, xint, yint, offsetX, offsetY, null); final int xint = floor(sx); final int yint = floor(sy); final float xfrac = sx - xint; final float yfrac = sy - yint; tempData = bicubicInpainting(pixelKernel[j], temp, emptyArray); tempData = bicubicInpainting(sumArray, weightVert, emptyArray);
} else if (interp instanceof InterpolationBicubic || interp instanceof javax.media.jai.InterpolationBicubic || interp instanceof javax.media.jai.InterpolationBicubic2) { return new WarpBicubicOpImage(source, extender, renderHints, layout, warp, interp, roi, noData, backgroundValues); } else { return new WarpGeneralOpImage(source, extender, renderHints, layout, warp, interp,
iterSource = getRandomIterator(src, leftPad, rightPad, topPad, bottomPad, extender); iterSource = getRandomIterator(src, null); final int xint = floor(sx); final int yint = floor(sy); final float xfrac = sx - xint; final float yfrac = sy - yint; long result = bicubicCalculationInt(b, iterSource, xint, yint, offsetX, offsetY, null); final int xint = floor(sx); final int yint = floor(sy); final float xfrac = sx - xint; final float yfrac = sy - yint; long result = bicubicCalculationInt(b, iterSource, xint, yint, offsetX, offsetY, null); final int xint = floor(sx); final int yint = floor(sy); final float xfrac = sx - xint; final float yfrac = sy - yint; tempData = bicubicInpainting(pixelKernel[j], temp, emptyArray); tempData = bicubicInpainting(sumArray, weightVert, emptyArray);
iterSource = getRandomIterator(src, leftPad, rightPad, topPad, bottomPad, extender); iterSource = getRandomIterator(src, null); final int xint = floor(sx); final int yint = floor(sy); final float xfrac = sx - xint; final float yfrac = sy - yint; long result = (bicubicCalculationInt(b, iterSource, xint, yint, offsetX, offsetY, null)); final int xint = floor(sx); final int yint = floor(sy); final float xfrac = sx - xint; final float yfrac = sy - yint; long result = (bicubicCalculationInt(b, iterSource, xint, yint, offsetX, offsetY, null)); final int xint = floor(sx); final int yint = floor(sy); final float xfrac = sx - xint; final float yfrac = sy - yint; tempData = bicubicInpainting(pixelKernel[j], temp, emptyArray); tempData = bicubicInpainting(sumArray, weightVert, emptyArray);
iterSource = getRandomIterator(src, leftPad, rightPad, topPad, bottomPad, extender); iterSource = getRandomIterator(src, null); final int xint = floor(sx); final int yint = floor(sy); final float xfrac = sx - xint; final float yfrac = sy - yint; long result = bicubicCalculationInt(b, iterSource, xint, yint, offsetX, offsetY, null); final int xint = floor(sx); final int yint = floor(sy); final float xfrac = sx - xint; final float yfrac = sy - yint; long result = bicubicCalculationInt(b, iterSource, xint, yint, offsetX, offsetY, null); final int xint = floor(sx); final int yint = floor(sy); final float xfrac = sx - xint; final float yfrac = sy - yint; tempData = bicubicInpainting(pixelKernel[j], temp, emptyArray); tempData = bicubicInpainting(sumArray, weightVert, emptyArray);
iterSource = getRandomIterator(src, leftPad, rightPad, topPad, bottomPad, extender); iterSource = getRandomIterator(src, null); final int xint = floor(sx); final int yint = floor(sy); final float xfrac = sx - xint; final float yfrac = sy - yint; long result = (bicubicCalculationInt(b, iterSource, xint, yint, offsetX, offsetY, null)); final int xint = floor(sx); final int yint = floor(sy); final float xfrac = sx - xint; final float yfrac = sy - yint; long result = (bicubicCalculationInt(b, iterSource, xint, yint, offsetX, offsetY, null)); final int xint = floor(sx); final int yint = floor(sy); final float xfrac = sx - xint; final float yfrac = sy - yint; tempData = bicubicInpainting(pixelKernel[j], temp, emptyArray); tempData = bicubicInpainting(sumArray, weightVert, emptyArray);
iterSource = getRandomIterator(src, leftPad, rightPad, topPad, bottomPad, extender); iterSource = getRandomIterator(src, null); final int xint = floor(sx); final int yint = floor(sy); final float xfrac = sx - xint; final float yfrac = sy - yint; long result = (bicubicCalculationInt(b, iterSource, xint, yint, offsetX, offsetY, null)); final int xint = floor(sx); final int yint = floor(sy); final float xfrac = sx - xint; final float yfrac = sy - yint; long result = (bicubicCalculationInt(b, iterSource, xint, yint, offsetX, offsetY, null)); final int xint = floor(sx); final int yint = floor(sy); final float xfrac = sx - xint; final float yfrac = sy - yint; tempData = bicubicInpainting(pixelKernel[j], temp, emptyArray); tempData = bicubicInpainting(sumArray, weightVert, emptyArray);