/** * Schedules the specified object to be released when the caller thread terminates. Note that this operation is * intended to simplify reference counting of ephemeral objects during unit tests. Do not use it beyond the * intended use case. * * @deprecated this may introduce a lot of memory usage so it is generally preferable to manually release objects. */ @Deprecated public static <T> T releaseLater(T msg, int decrement) { if (msg instanceof ReferenceCounted) { ThreadDeathWatcher.watch(Thread.currentThread(), new ReleasingTask((ReferenceCounted) msg, decrement)); } return msg; }
/** * Schedules the specified object to be released when the caller thread terminates. Note that this operation is * intended to simplify reference counting of ephemeral objects during unit tests. Do not use it beyond the * intended use case. * * @deprecated this may introduce a lot of memory usage so it is generally preferable to manually release objects. */ @Deprecated public static <T> T releaseLater(T msg, int decrement) { if (msg instanceof ReferenceCounted) { ThreadDeathWatcher.watch(Thread.currentThread(), new ReleasingTask((ReferenceCounted) msg, decrement)); } return msg; }
/** * Schedules the specified object to be released when the caller thread terminates. Note that this operation is * intended to simplify reference counting of ephemeral objects during unit tests. Do not use it beyond the * intended use case. * * @deprecated this may introduce a lot of memory usage so it is generally preferable to manually release objects. */ @Deprecated public static <T> T releaseLater(T msg, int decrement) { if (msg instanceof ReferenceCounted) { ThreadDeathWatcher.watch(Thread.currentThread(), new ReleasingTask((ReferenceCounted) msg, decrement)); } return msg; }
/** * Schedules the specified object to be released when the caller thread terminates. Note that this operation is * intended to simplify reference counting of ephemeral objects during unit tests. Do not use it beyond the * intended use case. * * @deprecated this may introduce a lot of memory usage so it is generally preferable to manually release objects. */ @Deprecated public static <T> T releaseLater(T msg, int decrement) { if (msg instanceof ReferenceCounted) { ThreadDeathWatcher.watch(Thread.currentThread(), new ReleasingTask((ReferenceCounted) msg, decrement)); } return msg; }
/** * Schedules the specified object to be released when the caller thread terminates. Note that this operation is * intended to simplify reference counting of ephemeral objects during unit tests. Do not use it beyond the * intended use case. * * @deprecated this may introduce a lot of memory usage so it is generally preferable to manually release objects. */ @Deprecated public static <T> T releaseLater(T msg, int decrement) { if (msg instanceof ReferenceCounted) { ThreadDeathWatcher.watch(Thread.currentThread(), new ReleasingTask((ReferenceCounted) msg, decrement)); } return msg; }
/** * Schedules the specified object to be released when the caller thread terminates. Note that this operation is * intended to simplify reference counting of ephemeral objects during unit tests. Do not use it beyond the * intended use case. * * @deprecated this may introduce a lot of memory usage so it is generally preferable to manually release objects. */ @Deprecated public static <T> T releaseLater(T msg, int decrement) { if (msg instanceof ReferenceCounted) { ThreadDeathWatcher.watch(Thread.currentThread(), new ReleasingTask((ReferenceCounted) msg, decrement)); } return msg; }
/** * Schedules the specified object to be released when the caller thread terminates. Note that this operation is * intended to simplify reference counting of ephemeral objects during unit tests. Do not use it beyond the * intended use case. * * @deprecated this may introduce a lot of memory usage so it is generally preferable to manually release objects. */ @Deprecated public static <T> T releaseLater(T msg, int decrement) { if (msg instanceof ReferenceCounted) { ThreadDeathWatcher.watch(Thread.currentThread(), new ReleasingTask((ReferenceCounted) msg, decrement)); } return msg; }