MeshPrimitiveModel meshPrimitiveModel, int glVertexArray) int mode = meshPrimitiveModel.getMode(); AccessorModel indices = meshPrimitiveModel.getIndices(); if (indices != null) meshPrimitiveModel.getAttributes(); if (attributes.isEmpty())
meshPrimitiveModel.getAttributes(); AccessorModel baseAccessorModel = meshPrimitiveAttributes.get(semantic); new ArrayList<AccessorFloatData>(); List<Map<String, AccessorModel>> morphTargets = meshPrimitiveModel.getTargets(); for (Map<String, AccessorModel> morphTarget : morphTargets)
MaterialModel materialModel = meshPrimitiveModel.getMaterialModel(); TechniqueModel techniqueModel = materialModel.getTechniqueModel(); ProgramModel programModel = techniqueModel.getProgramModel(); meshPrimitiveModel.getAttributes(); Map<String, String> attributes = techniqueModel.getAttributes(); for (String attributeName : attributes.keySet())
meshPrimitiveModel.getAttributes(); String positionsAttributeName = "POSITION"; AccessorModel accessorModel = attributes.get(positionsAttributeName);
MaterialModel materialModel = meshPrimitiveModel.getMaterialModel(); TechniqueModel techniqueModel = materialModel.getTechniqueModel(); ProgramModel programModel = techniqueModel.getProgramModel();
meshPrimitiveModel.getAttributes(); AccessorModel accessorModel = meshPrimitiveAttributes.get(semantic); if (accessorModel == null) meshPrimitiveModel.getTargets(); for (Map<String, AccessorModel> morphTarget : morphTargets)