/** * Saves the graphic state. <CODE>saveState</CODE> and * <CODE>restoreState</CODE> must be balanced. */ public void saveState() { content.append("q").append_i(separator); stateList.add(new GraphicState(state)); }
/** * Makes this <CODE>PdfContentByte</CODE> empty. * @param validateContent will call <code>sanityCheck()</code> if true. * @since 2.1.6 */ public void reset( boolean validateContent ) { content.reset(); if (validateContent) { sanityCheck(); } state = new GraphicState(); }
/** * Makes this <CODE>PdfContentByte</CODE> empty. * @param validateContent will call <code>sanityCheck()</code> if true. * @since 2.1.6 */ public void reset( boolean validateContent ) { content.reset(); if (validateContent) { sanityCheck(); } state = new GraphicState(); }
/** * Makes this <CODE>PdfContentByte</CODE> empty. * @param validateContent will call <code>sanityCheck()</code> if true. * @since 2.1.6 */ public void reset( boolean validateContent ) { content.reset(); if (validateContent) { sanityCheck(); } state = new GraphicState(); }
/** * Saves the graphic state. <CODE>saveState</CODE> and * <CODE>restoreState</CODE> must be balanced. */ public void saveState() { content.append("q").append_i(separator); stateList.add(new GraphicState(state)); }
/** * Saves the graphic state. <CODE>saveState</CODE> and * <CODE>restoreState</CODE> must be balanced. */ public void saveState() { content.append("q").append_i(separator); stateList.add(new GraphicState(state)); }