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PoseTrack$PoseFrame
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How to use
PoseTrack$PoseFrame
in
com.jme3.animation

Best Java code snippets using com.jme3.animation.PoseTrack$PoseFrame (Showing top 3 results out of 315)

  • Common ways to obtain PoseTrack$PoseFrame
private void myMethod () {
PoseTrack$PoseFrame p =
  • Codota IconPoseTrack poseTrack;poseTrack.frames[i].clone()
  • Codota IconObject object;(PoseFrame) object.clone()
  • Smart code suggestions by Codota
}
origin: jMonkeyEngine/jmonkeyengine

/**
 * This method creates a clone of the current object.
 * @return a clone of the current object
 */
@Override
public PoseTrack clone() {
  try {
    PoseTrack result = (PoseTrack) super.clone();
    result.times = this.times.clone();
    if (this.frames != null) {
      result.frames = new PoseFrame[this.frames.length];
      for (int i = 0; i < this.frames.length; ++i) {
        result.frames[i] = this.frames[i].clone();
      }
    }
    return result;
  } catch (CloneNotSupportedException e) {
    throw new AssertionError();
  }
}

origin: org.jmonkeyengine/jme3-core

/**
 * This method creates a clone of the current object.
 * @return a clone of the current object
 */
@Override
public PoseTrack clone() {
  try {
    PoseTrack result = (PoseTrack) super.clone();
    result.times = this.times.clone();
    if (this.frames != null) {
      result.frames = new PoseFrame[this.frames.length];
      for (int i = 0; i < this.frames.length; ++i) {
        result.frames[i] = this.frames[i].clone();
      }
    }
    return result;
  } catch (CloneNotSupportedException e) {
    throw new AssertionError();
  }
}

origin: info.projectkyoto/mms-engine

/**
 * This method creates a clone of the current object.
 * @return a clone of the current object
 */
@Override
public PoseTrack clone() {
  try {
    PoseTrack result = (PoseTrack) super.clone();
    result.times = this.times.clone();
    if (this.frames != null) {
      result.frames = new PoseFrame[this.frames.length];
      for (int i = 0; i < this.frames.length; ++i) {
        result.frames[i] = this.frames[i].clone();
      }
    }
    return result;
  } catch (CloneNotSupportedException e) {
    throw new AssertionError();
  }
}

com.jme3.animationPoseTrack$PoseFrame

Most used methods

  • clone
    This method creates a clone of the current object.

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