Code example for GL11

Methods: glScissor

0
            height = (int) point[1] - y;
        } else { 
            y = (int) point[1];
            height = (int) point[3] - y;
        } 
        mGL.glScissor(x, y, width, height);
    } 
 
    public void clearClip() { 
        mGL.glScissor(0, 0, getWidth(), getHeight());
    } 
 
    private static float[] toGLMatrix(float v[]) {
        v[15] = v[8]; v[13] = v[5]; v[5] = v[4]; v[4] = v[1];
        v[12] = v[2]; v[1] = v[3]; v[3] = v[6];
        v[2] = v[6] = v[8] = v[9] = 0;
        v[10] = 1;
        return v;
    } 
 
    public void drawTexture(