Code example for GL11

Methods: glDeleteBuffers

0
		} 
	} 
 
	public static void deleteBuffer(final GL11 pGL11, final int pHardwareBufferID) {
		GLHelper.HARDWAREBUFFERID_CONTAINER[0] = pHardwareBufferID;
		pGL11.glDeleteBuffers(1, GLHelper.HARDWAREBUFFERID_CONTAINER, 0);
	} 
 
	public static void bindTexture(final GL10 pGL, final int pHardwareTextureID) {
		/* Reduce unnecessary texture switching calls. */ 
		if(GLHelper.sCurrentHardwareTextureID != pHardwareTextureID) {
			GLHelper.sCurrentHardwareTextureID = pHardwareTextureID;
			pGL.glBindTexture(GL10.GL_TEXTURE_2D, pHardwareTextureID);
		} 
	} 
 
	public static void deleteTexture(final GL10 pGL, final int pHardwareTextureID) {
		GLHelper.HARDWARETEXTUREID_CONTAINER[0] = pHardwareTextureID;
		pGL.glDeleteTextures(1, GLHelper.HARDWARETEXTUREID_CONTAINER, 0);
	} 
Connect your IDE to all the code out there  Get Codota for Java