Code example for GL10

Methods: glNormal3f

0
            gl.glMultiTexCoord4x(target, s, t, r, q);
        } 
 
        public void glNormal3f(float nx, float ny, float nz) {
            Log.v(LOG_TAG, "glNormal3f()\n");
            gl.glNormal3f(nx, ny, nz);
        } 
 
        public void glNormal3x(int nx, int ny, int nz) {
            Log.v(LOG_TAG, "glNormal3x()\n");
            gl.glNormal3x(nx, ny, nz);
        } 
 
        public void glNormalPointer(int type, int stride, Buffer pointer) {
            Log.v(LOG_TAG, "glNormalPointer()\n");
            gl.glNormalPointer(type, stride, pointer);
        } 
 
        public void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar) {
            Log.v(LOG_TAG, "glOrthof(" + left + "f, " + right + "f, " + bottom + "f, " + top + "f, " + zNear + "f, " + zFar + "f)\n");
            gl.glOrthof(left, right, bottom, top, zNear, zFar);