Code example for GL10

Methods: glClearColorglDisableglEnableglHintglShadeModel

2
        /* 
         * By default, OpenGL enables features that improve quality 
         * but reduce performance. One might want to tweak that 
         * especially on software renderer. 
         */ 
        gl.glDisable(GL10.GL_DITHER);
 
        /* 
         * Some one-time OpenGL initialization can be made here 
         * probably based on features of this particular context 
         */ 
         gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT,
                 GL10.GL_FASTEST);
 
         if (mTranslucentBackground) {
             gl.glClearColor(0,0,0,0);
         } else { 
             gl.glClearColor(1,1,1,1);
         } 
         gl.glEnable(GL10.GL_CULL_FACE);
         gl.glShadeModel(GL10.GL_SMOOTH);
         gl.glEnable(GL10.GL_DEPTH_TEST);
    } 
    private boolean mTranslucentBackground;
    private Cube mCube;
    private float mAngle;
}