Code example for GL10

Methods: glClientActiveTexture

0
            gl.glClearStencil(s);
        } 
 
        public void glClientActiveTexture(int texture) {
            Log.v(LOG_TAG, "glClientActiveTexture(texture_:" + texture + ")\n");
            gl.glClientActiveTexture(texture);
        } 
 
        public void glColor4f(float red, float green, float blue, float alpha) {
            Log.v(LOG_TAG, "glColor4f(" + red + "f, " + green + "f, " + blue + "f, " + alpha + "f)\n");
            gl.glColor4f(red, green, blue, alpha);
        } 
 
        public void glColor4x(int red, int green, int blue, int alpha) {
            Log.v(LOG_TAG, "glColor4x(" + red + ", " + green + ", " + blue + ", " + alpha + ")\n");
            gl.glColor4x(red, green, blue, alpha);
        } 
 
        public void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) {
            Log.v(LOG_TAG, "glColorMask(" + getBooleanString(red) + ", " + getBooleanString(green) + ", " + getBooleanString(blue) + ", " + getBooleanString(alpha) + ")\n");