Code example for EGL10

Methods: eglCreateWindowSurfaceeglDestroySurfaceeglMakeCurrent

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			    /* 
			     * Unbind and destroy the old EGL surface, if 
			     * there is one. 
			     */ 
			    egl.eglMakeCurrent(dpy, EGL10.EGL_NO_SURFACE,
			            EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_CONTEXT);
			    egl.eglDestroySurface(dpy, surface);
			} 
			 
			/*  
			 * Create an EGL surface we can render into. 
			 */ 
			surface = egl.eglCreateWindowSurface(dpy, config, mHolder,
			        null); 
       
			/* 
			 * Before we can issue GL commands, we need to make sure  
			 * the context is current and bound to a surface. 
			 */ 
			egl.eglMakeCurrent(dpy, surface, surface, context);
			 
			/* 
			 * Get to the appropriate GL interface. 
			 * This is simply done by casting the GL context to either 
			 * GL10 or GL11. 
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