Code example for GL11

Methods: glDeleteBuffers

0
        if (mVertBufferIndex != 0) {
            if (gl instanceof GL11) {
                GL11 gl11 = (GL11) gl;
                int[] buffer = new int[1];
                buffer[0] = mVertBufferIndex;
                gl11.glDeleteBuffers(1, buffer, 0);
 
                buffer[0] = mTextureCoordBufferIndex;
                gl11.glDeleteBuffers(1, buffer, 0);
 
                buffer[0] = mIndexBufferIndex;
                gl11.glDeleteBuffers(1, buffer, 0);
            } 
 
            forgetHardwareBuffers(); 
        } 
    } 
 
    /** 
     * Allocates hardware buffers on the graphics card and fills them with data 
     * if a buffer has not already been previously allocated. Note that this