Code example for GL10

Methods: glTexEnvfv

0
            gl.glTexEnvf(target, pname, param);
        } 
 
        public void glTexEnvfv(int target, int pname, float[] params, int offset) {
            Log.v(LOG_TAG, "glTexEnvfv()\n");
            gl.glTexEnvfv(target, pname, params, offset);
        } 
 
        public void glTexEnvfv(int target, int pname, FloatBuffer params) {
            Log.v(LOG_TAG, "glTexEnvfv()\n");
            gl.glTexEnvfv(target, pname, params);
        } 
 
        public void glTexEnvx(int target, int pname, int param) {
            Log.v(LOG_TAG, "glTexEnvx(" + getTexEnvTargetString(target) + ", " + getTextEnvNameString(pname) + ", " + getTexEnvParam(param) + ")\n");
            gl.glTexEnvx(target, pname, param);
        } 
 
        public void glTexEnvxv(int target, int pname, int[] params, int offset) {
            Log.v(LOG_TAG, "glTexEnvxv()\n");
            gl.glTexEnvxv(target, pname, params, offset);