Code example for GL10

Methods: glCullFace, glFrontFace

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		} 
 
		@Override 
		public void onSurfaceCreated(final GL10 pGL, final EGLConfig pConfig) {
			Debug.d("onSurfaceCreated"); 
			GLHelper.reset(pGL);
 
			GLHelper.setPerspectiveCorrectionHintFastest(pGL);
			//			pGL.glEnable(GL10.GL_POLYGON_SMOOTH); 
			//			pGL.glHint(GL10.GL_POLYGON_SMOOTH_HINT, GL10.GL_NICEST); 
			//			pGL.glEnable(GL10.GL_LINE_SMOOTH); 
			//			pGL.glHint(GL10.GL_LINE_SMOOTH_HINT, GL10.GL_NICEST); 
			//			pGL.glEnable(GL10.GL_POINT_SMOOTH); 
			//			pGL.glHint(GL10.GL_POINT_SMOOTH_HINT, GL10.GL_NICEST); 
 
			GLHelper.setShadeModelFlat(pGL);
 
			GLHelper.disableLightning(pGL);
			GLHelper.disableDither(pGL);
			GLHelper.disableDepthTest(pGL);
			GLHelper.disableMultisample(pGL);
 
			GLHelper.enableBlend(pGL);
			GLHelper.enableTextures(pGL);
			GLHelper.enableTexCoordArray(pGL);
			GLHelper.enableVertexArray(pGL);
 
			GLHelper.enableCulling(pGL);
			pGL.glFrontFace(GL10.GL_CCW);
			pGL.glCullFace(GL10.GL_BACK);
 
			GLHelper.enableExtensions(pGL, this.mEngine.getEngineOptions().getRenderOptions());
		} 
 
		@Override 
		public void onDrawFrame(final GL10 pGL) {
			try {