Code example for GL10

Methods: glCompressedTexImage2D

0
            gl.glColorPointer(size, type, stride, pointer);
        } 
 
        public void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) {
            Log.v(LOG_TAG, "glCompressedTexImage2D()\n");
            gl.glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
        } 
 
        public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) {
            Log.v(LOG_TAG, "glCompressedTexSubImage2D()\n");
            gl.glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
        } 
 
        public void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) {
            Log.v(LOG_TAG, "glCopyTexImage2D()\n");
            gl.glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);
        } 
 
        public void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) {
            Log.v(LOG_TAG, "glCopyTexSubImage2D()\n");
            gl.glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);