Code example for GL10

Methods: gluOrtho2DglLoadIdentityglMatrixModeglViewport

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		mLastUpdate = System.currentTimeMillis();
	} 
	@Override 
	public void onSurfaceChanged(GL10 gl, int width, int height) {
		// Set the new viewport, thanks to resolution 
		gl.glViewport(0, 0, width, height);
		this.width = width;
		this.height = height;
		ratio = (float) width / height;
 
		// Set Camera 
		gl.glMatrixMode(GL10.GL_PROJECTION);
		gl.glLoadIdentity();
 
		GLU.gluOrtho2D(gl, 0 , width, height, 0);
 
		// Go to Model View Mode 
		gl.glMatrixMode(GL10.GL_MODELVIEW);
		gl.glLoadIdentity();
 
		// Init engine 
		if(!mReady && width > height)
			init(gl);
		else if(mReady && width > height)
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