@Override public void glTranslatex(int x, int y, int z) { this.mCurrent.glTranslatex(x, y, z); this.mgl.glTranslatex(x, y, z); if (_check) check(); } @Override public void glVertexPointer(int size, int type, int stride, Buffer pointer) { this.mgl.glVertexPointer(size, type, stride, pointer); } @Override public void glViewport(int x, int y, int width, int height) { this.mgl.glViewport(x, y, width, height);