Code example for GL10

Methods: glActiveTexture

0
            this.gl = gl;
        } 
 
        public void glActiveTexture(int texture) {
            Log.v(LOG_TAG, "glActiveTexture(texture_:" + texture + ")\n");
            gl.glActiveTexture(texture);
        } 
 
        public void glAlphaFunc(int func, float ref) {
            Log.v(LOG_TAG, "glAlphaFunc(func:" + func + ", ref:" + ref + ")\n");
            gl.glAlphaFunc(func, ref);
        } 
 
        public void glAlphaFuncx(int func, int ref) {
            Log.v(LOG_TAG, "glAlphaFuncx(func:" + func + ", ref:" + ref + ")\n");
            gl.glAlphaFuncx(func, ref);
        } 
 
        public void glBindTexture(int target, int texture) {
            Log.v(LOG_TAG, "glBindTexture(" + getBindTextureTargetString(target) + ", " + texture + ")\n");
            gl.glBindTexture(target, texture);