Code example for GL10

Methods: glClearColor, glDisable, glEnable, glHint, glShadeModel

0
      /* 
       * By default, OpenGL enables features that improve quality 
       * but reduce performance. One might want to tweak that 
       * especially on software renderer. 
       */ 
      gl.glDisable(GL10.GL_DITHER);
 
      /* 
       * Some one-time OpenGL initialization can be made here 
       * probably based on features of this particular context 
       */ 
      gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT,
                GL10.GL_FASTEST);
 
 
      gl.glClearColor(1,1,1,1);
      gl.glEnable(GL10.GL_CULL_FACE);
      gl.glShadeModel(GL10.GL_SMOOTH);
      gl.glEnable(GL10.GL_DEPTH_TEST);
    } 
  } 
 
  private final float TOUCH_SCALE_FACTOR = 180.0f / 320;
  private final float TRACKBALL_SCALE_FACTOR = 36.0f;