Code example for GL10

Methods: glTexEnvx

0
            gl.glTexEnvfv(target, pname, params);
        } 
 
        public void glTexEnvx(int target, int pname, int param) {
            Log.v(LOG_TAG, "glTexEnvx(" + getTexEnvTargetString(target) + ", " + getTextEnvNameString(pname) + ", " + getTexEnvParam(param) + ")\n");
            gl.glTexEnvx(target, pname, param);
        } 
 
        public void glTexEnvxv(int target, int pname, int[] params, int offset) {
            Log.v(LOG_TAG, "glTexEnvxv()\n");
            gl.glTexEnvxv(target, pname, params, offset);
        } 
 
        public void glTexEnvxv(int target, int pname, IntBuffer params) {
            Log.v(LOG_TAG, "glTexEnvxv(" + getTextEnvTargetString(target) + ")\n");
            gl.glTexEnvxv(target, pname, params);
        } 
 
        public void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) {
            Log.v(LOG_TAG, "glTexImage2D(" + getTexImage2DTargetString(target) + ", " + level + ", " +
                    getTexImage2DInternalFormatString(internalformat) + ", " +