Code example for EGL10

Methods: eglCreateWindowSurface, eglMakeCurrent

0
        return true; 
    } 
 
    public static boolean createEGLSurface() { 
        if (SDLActivity.mEGLDisplay != null && SDLActivity.mEGLConfig != null) {
            EGL10 egl = (EGL10)EGLContext.getEGL();
            if (SDLActivity.mEGLContext == null) createEGLContext();
 
            Log.v("SDL", "Creating new EGL Surface");
            EGLSurface surface = egl.eglCreateWindowSurface(SDLActivity.mEGLDisplay, SDLActivity.mEGLConfig, SDLActivity.mSurface, null);
            if (surface == EGL10.EGL_NO_SURFACE) {
                Log.e("SDL", "Couldn't create surface");
                return false; 
            } 
 
            if (!egl.eglMakeCurrent(SDLActivity.mEGLDisplay, surface, surface, SDLActivity.mEGLContext)) {
                Log.e("SDL", "Old EGL Context doesnt work, trying with a new one");
                createEGLContext(); 
                if (!egl.eglMakeCurrent(SDLActivity.mEGLDisplay, surface, surface, SDLActivity.mEGLContext)) {
                    Log.e("SDL", "Failed making EGL Context current");
                    return false;