Code example for EGLContext

Methods: getGL

             * Before we can issue GL commands, we need to make sure the 
             * context is current and bound to a surface. 
            mEgl.eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
            GL gl = mEglContext.getGL();
            if (mGLWrapper != null) {
                gl = mGLWrapper.wrap(gl);
            return gl;
         * Display the current render surface. 
         * @return false if the context has been lost. 
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