Code example for SoundPool

Methods: stop

0
		return _soundPool.play(soundId, volume, volume, 1, -1, 1.f);
	} 
	 
	// stops a sound 
	public void stop(int streamId) {
		_soundPool.stop(streamId);
	} 
 
	// release the resources used by the sound manager 
	// call this if the sound manager is not used for the entire duration of the application 
	public void releaseResources() { 
		_soundPool.release();
		_soundPool = null;
	} 
}