* Called every frame */ @Override public void onDrawFrame(GL10 gl) { gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glClearColor(0.1f, 0.1f, 0.0f, 1f); gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glLoadIdentity(); gl.glTranslatef(0, 0, -5); game.gameLoop(); game.drawFrame(); }