SoundPool autoResume - top ranked examples from Open Source projects

These code examples were ranked by Codota’s semantic indexing as the best open source examples for SoundPool autoResume method.

This code example shows how to use the following methods:autoResume
	} 
	 
	public static void globalResumeSound() 
	{ 
		if(mSoundPool != null)
			mSoundPool.autoResume();
		 
		if(mPlayer != null)
			mPlayer.start();
	} 
	 
	public static void cleanup() 
	{ 
		mSoundPool.release();
		mSoundPool = null;
		mSoundPoolMap.clear();
		mAudioManager.unloadSoundEffects();
		_instance = null;
	} 
	 
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This code example shows how to use the following methods:autoResume
	} 
 
	public void doResume() 
	{ 
		mTimeStamp = System.currentTimeMillis();
		mSoundPool.autoResume();
 
		if (mediaPlayer != null && mediaPlayerWasPlaying) {
			mediaPlayer.start ();
		}	 
	} 
	 
	/* 
	 * Sound effects using SoundPool 
	 * 
	 * This allows for low latency and CPU load but sounds must be 100kB or smaller 
	 */ 
 
	public static int getSoundHandle(String inFilename)
	{ 
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This code example shows how to use the following methods:autoResume
   * Resumes playing sounds after a pause. 
   */ 
   
  public void Resume() { 
    if (streamId != 0) {
      soundPool.autoResume();
    } else { 
      Log.i("Sound", "Unable to resume. Did you remember to call the Play function?");
    } 
  } 
 
   
  /** 
   * Vibrates for the specified number of milliseconds. 
   */ 
   
  public void Vibrate(int millisecs) {
    vibe.vibrate(millisecs);
  } 
 
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This code example shows how to use the following methods:autoResume
   * Resumes playing sounds after a pause. 
   */ 
   
  public void Resume() { 
    if (streamId != 0) {
      soundPool.autoResume();
    } else { 
      Log.i("Sound", "Unable to resume. Did you remember to call the Play function?");
    } 
  } 
 
   
  /** 
   * Vibrates for the specified number of milliseconds. 
   */ 
   
  public void Vibrate(int millisecs) {
    vibe.vibrate(millisecs);
  } 
 
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This code example shows how to use the following methods:autoResume
				player.start();
		}else{ 
			if(bP){
				pool.autoPause();
			}else{ 
				pool.autoResume();
			} 
		} 
	} 
	 
	void setLoop(boolean bLp){
		if(!multiPlay){
			player.setLooping(bLp);
		} 
		loop = bLp;
	} 
	 
	void setMultiPlay(boolean bMp){
		if(bMp){
			if(fileName!=null){
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This code example shows how to use the following methods:autoResume
    /** 
     * Metodo para volver a sonar 
     */ 
    public void resumeAll() 
    { 
    	sndPool.autoResume();
    } 
	     
 
    //Metodos para liberar memoria 
    /** 
     * Metodo para liberar memoria de una cancion 
     * @param sound_id ID del sonido 
     */ 
    public void unloadSong(int sound_id)
    { 
    	sndPool.unload(sound_id);
    } 
	     
    /** 
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This code example shows how to use the following methods:autoResume
	} 
	 
	/** Resumes playing all sounds stopped by a pauseAll() call */ 
	public final void resumeAll() 
	{ 
		_pool.autoResume();
	} 
	 
	/** Gets the android SoundPool object being used by this engine to store and play loaded sounds */ 
	public final SoundPool getPool()
	{ 
		return _pool;
	} 
} 
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This code example shows how to use the following methods:autoResume
		soundPool.autoPause();
	} 
 
	@Override 
	public void resume() { 
		soundPool.autoResume();
	} 
} 
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This code example shows how to use the following methods:autoResume
			mPlayer.pause();
	} 
	 
	public static void globalResumeSound() { 
		if(mSoundPool != null)
			mSoundPool.autoResume();
		 
		if(mPlayer != null)
			mPlayer.start();
	} 
	 
	public static void cleanup() { 
		mSoundPool.release();
		mSoundPool = null;
		mSoundPoolMap.clear();
		mAudioManager.unloadSoundEffects();
		_instance = null;
	} 
	 
} 
4
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This code example shows how to use the following methods:autoResume
		} 
	} 
	 
	public void resume() { 
		if (pool != null) {
			pool.autoResume();
		} 
	} 
	 
	public void load( String... assets ) {
		 
		AssetManager manager = Game.instance.getAssets();
		 
		for (int i=0; i < assets.length; i++) {
			 
			String asset = assets[i];
			 
			if (!ids.containsKey( asset )) {
				try { 
					AssetFileDescriptor fd = manager.openFd( asset );
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autoResume Method Overview
Resume all previously active streams.
See Code Examples for other Android SoundPool Methods: