Android GamesClient - top ranked examples from Open Source projects

These code examples were ranked by Codota’s semantic indexing as the best open source examples for Android GamesClient class.

This code example shows how to use the following methods:disconnect, isConnected, signOut
        mSignInError = false;
 
        if (mPlusClient != null && mPlusClient.isConnected()) {
            mPlusClient.clearDefaultAccount();
        } 
        if (mGamesClient != null && mGamesClient.isConnected()) {
//            showProgressDialog(false); 
            mGamesClient.signOut(this);
        } 
 
        // kill connects to all clients but games, which must remain 
        // connected til we get onSignOutComplete() 
        killConnections(CLIENT_ALL & ~CLIENT_GAMES);		
	} 
	 
	public boolean silentSignIn() { 
		return signIn(); 
	} 
	 
	public boolean signIn() { 

6
CodeRank
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This code example shows how to use the following methods:disconnect, isConnected, signOut
        mSignInError = false;
 
        if (mPlusClient != null && mPlusClient.isConnected()) {
            mPlusClient.clearDefaultAccount();
        } 
        if (mGamesClient != null && mGamesClient.isConnected()) {
            showProgressDialog(false); 
            mGamesClient.signOut(this);
        } 
 
        // kill connects to all clients but games, which must remain 
        // connected til we get onSignOutComplete() 
        killConnections(CLIENT_ALL & ~CLIENT_GAMES);
    } 
 
    /** 
     * Handle activity result. Call this method from your Activity's 
     * onActivityResult callback. If the activity result pertains to the sign-in 
     * process, processes it appropriately. 
     */ 

7
CodeRank
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This code example shows how to use the following methods:isConnected, signOut
    } 
  } 
 
  public static void signOut() 
  { 
    if(gamesClient != null && gamesClient.isConnected())
    { 
      gamesClient.signOut(); // FIXME: sign out with listener
      if(connectionCallback != null)
      { 
        connectionCallback.call("signedOut", new Object[]{"GAMES_CLIENT"});
      } 
    } 
    if(appStateClient != null && appStateClient.isConnected())
    { 
      appStateClient.signOut();
      if(connectionCallback != null)
      { 
        connectionCallback.call("signedOut", new Object[] {"APP_STATE_CLIENT"});
      } 
5
CodeRank
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This code example shows how to use the following methods:disconnect, isConnected, signOut
        mSignInError = false;
 
        if (mPlusClient != null && mPlusClient.isConnected()) {
            mPlusClient.clearDefaultAccount();
        } 
        if (mGamesClient != null && mGamesClient.isConnected()) {
            showProgressDialog(false); 
            mGamesClient.signOut(this);
        } 
 
        // kill connects to all clients but games, which must remain 
        // connected til we get onSignOutComplete() 
        killConnections(CLIENT_ALL & ~CLIENT_GAMES);
    } 
 
    /** 
     * Handle activity result. Call this method from your Activity's 
     * onActivityResult callback. If the activity result pertains to the sign-in 
     * process, processes it appropriately. 
     */ 

5
CodeRank
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This code example shows how to use the following methods:disconnect, isConnected, signOut
5
CodeRank
Connect your IDE to all the code out there  Get Codota for Java
This code example shows how to use the following methods:disconnect, isConnected
This code example shows how to use the following methods:disconnect, isConnected
This code example shows how to use the following methods:disconnect, isConnected
This code example shows how to use the following methods:disconnect, isConnected
This code example shows how to use the following methods:disconnect, isConnected

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